№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine, a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine,  a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

Welcome to another curious roundup of ‘playful things to think with’ and think about!

Platform Thinking Journey Cards

Here’s a shout out to my friend Werner Puchert, who just dropped another one of his extensive card deck video reviews. This time, he’s looking at the Platform Thinking Journey Cards—one of several tools found on the Platform Thinking site, which explores “how legacy companies can lead the platform revolution without burning everything.” I love his reminder throughout that these are not an ideation tool but “a strategic sense-making instrument…” with a goal to “help you ask better questions.” I also like that the cards seem to play off each other, almost like a methodology that’s been deconstructed into a playable card deck.

A grid-pattern collage of dozen or so video stills showing a person with silver hair and a beard wearing an olive-green vest over a white shirt presenting the Platform Thinking Journey Cards in an office setting with bookshelves in the background. The stills alternate between shots of the presenter speaking to camera and close-up views of cards laid out on a spiral-bound notebook that is resting on a wooden desk. The cards are organized with colorful sticky notes in pink, yellow, and lime green marking different sections. Visible card categories include 'Platform Dynamics,' 'Discover Assumptions,' 'Discover Risks,' and 'Milestones.' Some frames show hands gesturing to explain the card layouts. Two frames have overlay text labels: 'Milestones: Platform Thinking Card Set' and 'Triggering Questions: Platform Thinking Card Set.' One frame shows a dark screen with white text listing various prompts and questions.

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Before I share my next find, some priming and misdirection 😉

I’m kind of in love with this quote shared by my friend Cat Hase:

If you can overthink the worst, why can't you overthink the best.

Just sit with that for a second…

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On that note…

The Dictionary of Radical Alternatives

Check out The Dictionary of Radical Alternatives.

At first glance, I was thinking about alternative futures. This is not that. Or, if anything, it’s a precursor to imagining radical alternative futures.

As the name makes clear (ahem, in retrospect), The Dictionary of Radical Alternatives is a collection of terms—from around the world—for thinking beyond a “a model of life that privileges accumulation over care, extraction over reciprocity, and uniformity over diversity.” Instead of more ideas that have reached their limits, we have words like Susu, Swaraj, and Decentralization.

Also, this could make a really nice card deck. Being able to hold various ideas in contrast with each other, or arrange them in ways so as to discover patterns… This feels consistent with the aim of creating “a space in which different worldviews, practices, and common terms could come into dialogue.”

Oh, and if you’re reading this in time, there’s a platform launch event for The Dictionary of Radical Alternatives this Tuesday (March 24th).

Screenshot from the Dictionary of Radical Alternatives web site.

Learning Theory Map

My friend Raghav Agrawal recently shared this with me, exclaiming: “Stephen check this out, you're going to love it.” Yeah… he was right.

I maintain a visual notebook of all kinds of learning theories, including ideas about learning we can borrow from games of all kinds. I’m starting to turn the corner where I’m trying to make sense of all these different ideas about learning, the research behind each, and so on. This Learning Theory Map explores established learning theories, and attempts to “map and link key scientific disciplines, theorists, concepts and paradigms.”

A complex concept map titled 'Learning Theory' created for the HoTEL (Holistic Approach to Technology Enhanced Learning) project. The map shows interconnected nodes representing various educational theories, pedagogies, and disciplines, color-coded and linked by connecting lines. Central nodes include 'Education,' 'Philosophy,' 'Organisation,' and 'Social anthropology.' Major educational theorists and approaches are shown in colored boxes including Montessori, Dewey, Piaget, Vygotsky, Bruner, and others. The map categorizes concepts into groups such as constructivism (various shades of blue), radical behaviorism, learning paradigms, scientific disciplines, and key concepts. Surrounding the main map are text boxes containing principles, definitions, and explanations of different learning theories and approaches. The right side includes a legend explaining learning paradigms, learning theorists, scientific disciplines, and key concepts. The document header shows 'HoTEL' with subtitle 'Innovators - Opinions - Perspectives.'

Yeah, this is going on my wall, right next to The Map of Boardgames.

“Let them have your way” Zine

What?! There are people who aren’t into zines? Apparently, Ryan Rumsey (founder of the Chief Design Officer School, among other things) printed this zine to hand out at a conference, and… as he shares in this short LinkedIn post “I quickly realized that the other conference goers were not zine kinda people.”

Fortunately, we are zine people, and we’re quite delighted that Ryan has chosen to share this zine with us. As with many zines of this nature, it’s a highly concentrated bit of wisdom. The topic? “Six stunningly effective ways to get your boss or any other person to listen to your advice.”

Now, how do I track down one of the printed copies he mentions… 😉

A collage of images from the “Let them have your way” Zine.

Product adoption & switching (a framework mashup!)

Two frameworks I love—in a mashup? 🤪

That’s what Alexander Osterwalder, Founder & CEO Strategyzer, proposes in this short LinkedIn post on product adoption / switching.

In one corner, we have Strategyzer’s Value Proposition Canvas, “a tool to understand what customers really want.” Gains. Pains. Vitamins. Painkillers. That whole thing.

In the other corner, we have the Four Forces framework. For the uninitiated, this is a quite useful tool to understand and shape behaviors when asking people to change from one way of doing things to another. You have Push and Pull forces that motivate change, while Anxiety and Inertia forces hinder that change.

Now, mash ‘em up and you get something that, well… makes a ton of sense. Overlay a current state and future state Value Proposition half of the VPC on either end of the old way / new way of doing things, place the Customer Segment in the middle (after all, people are people), and… it’s peanut butter and chocolate!

A hand-drawn diagram showing a mashup of two frameworks: the Value Proposition Canvas and the Four Forces of Change.

“There is no System 2”

A few weeks ago, I shared a post about AI functioning as a kind of System 3, building on the System 1 and System 2 modes of thinking popularized by Daniel Kahneman. Now, here’s a post challenging whether there even is a system 2… Wait, what?! 🤨

The central idea is that System 2 does not exist; it is System 1 all the way down.

This might sound like heresy, given the popularity of System 1 / System 2 thinking, but… The post is well-researched and a good reminder that even “sacred cows” like S1/S2 thinking are useful models (and all models are wrong). I will add, selfishly, that this post resonated with me; pattern matching—all the way down—was how I explained thinking in my book Figure It Out.

A meme showing two astronauts floating in space with Earth visible in the background. The astronaut on the left faces Earth and says 'Wait, it's all just pattern matching?' while the astronaut on the right, holding a gun pointed at the first astronaut, responds 'Always has been.' The image is set against a black starry space background.

Go for Goals – A United Nations Card Game

While searching for information about the 2030 SDGs Game (mentioned in issue № 113), I also came across this United Nations card game Go for Goals. It’s described as “the first card game that tangibly demonstrates how positively contributing to the UN SDGs creates real impact for the good of humanity.” The game itself looks straightforward, combining hand management with the addition of unpredictable Event cards.

An overhead view of the 'Go for Goals' card game in progress on a wooden table. A hand holds a fan of colorful UN Sustainable Development Goals (SDG) cards showing Goals 1 through 14, including 'NO POVERTY' (red), 'GOOD HEALTH' (green), 'LIFE BELOW WATER' (blue), and others in their distinctive SDG colors. On the table are laid out several white game cards including 'WORLD PROBLEM' (dark gray), 'CORRUPTION AND BRIBERY,' 'SAFE MIGRATION,' 'TAX AND EXTREME COLLECTION,' 'HEALTHY EATING,' 'DISCRIMINATION,' and 'HUMAN TRAFFICKING,' each with colored SDG icons and point values. A 'UN SDG' reference card with the colorful SDG wheel design sits among the cards. A small succulent plant and another player's hand holding cards are visible at the edges of the frame.

Gutenberg, distribution, and hub systems.

Here’s a fascinating dig into the overlooked details of history. I grew up thinking only about how Gutenberg and the printing press revolutionized the world. And while that’s sort of true, there is (as with most new inventions) more to the story. I’ll tease you with the opening sentences from this insightful, short video:

A video screenshot showing a person seated in front of bookshelves filled with books and a blue banner with gold fleur-de-lis patterns. A microphone on a boom arm is visible to the right. White subtitle text at the bottom reads 'You're Gutenberg, you have figured out how to produce…' Video playback controls are visible at the bottom of the frame.
You’re Gutenberg. You have figured out how to produce 300 copies of a book for the cost of one copy of a book. You do so. You print your Bible. You have 300 Bibles. You sell seven of them to the seven people in your small landlocked German town who are legally allowed to read the Bible in a period in which only priests were allowed to read the Bible. Congratulations Mr. Gutenberg. You have 293 Bibles, you can’t sell them, and you go bankrupt. There has to be a distribution mechanism for books to find their market because there are certainly 300 people in Europe that want this, but there are not three hundred people in one location where it’s being produced.

In this case, the ability to mass produce books also needed a “hub system” to reach a broader audience… Thank you, Prof. Ada Palmer for sharing this bit of history with us!

Read more

№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

Welcome to another edition of the Thinking Things newsletter, your regular dose of playful things to think with, and think about. 🫵A couple of things: 1/ ♥️ ♠️ ♦️ ♣️ I’m exploring a special edition of thinking things focused on… 🥁 playing cards. Specifically, any activity that uses a standard deck of playing cards

By Stephen P. Anderson
№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

Welcome to another edition of the Thinking Things newsletter, your regular roundup of ‘playful things to think with’ and think about. Art in Board Games I’m very interested in the information design of board games. This is not that. What begins as commentary on updated art for the game

By Stephen P. Anderson
№ 110 | ‘Havens, Hubs & Hangouts’, “Infrastructure for Thinking”, Fractal Gridding + the Hadara Method (for Goal Setting), Bootstrapping Computing,  Catalyst Game, Four Corners Reflection, A Visual Archive of the Jan 6 Capitol Attack, and the Size of Life

№ 110 | ‘Havens, Hubs & Hangouts’, “Infrastructure for Thinking”, Fractal Gridding + the Hadara Method (for Goal Setting), Bootstrapping Computing, Catalyst Game, Four Corners Reflection, A Visual Archive of the Jan 6 Capitol Attack, and the Size of Life

Did you miss me? 🤪 Stephen P. Anderson here, back again with your regular roundup of ‘playful things to think with… and think about’ (wow, that came out sounding like a cheesy DJ announcer!) One of the great things about taking time off between issues is the bounty of amazing finds

By Stephen P. Anderson