№ 77 | Branching Scenarios and eLearning, Surviving Design Projects, Ursula K. Le Guin on Growth, Quests (Not Goals), I’m Voting Postcards, and Levels of Automation

№ 77 | Branching Scenarios and eLearning, Surviving Design Projects, Ursula K. Le Guin on Growth, Quests (Not Goals), I’m Voting Postcards, and Levels of Automation

Branching Scenarios and eLearning

In 2020, I did a deep dive into how narrative games could be used for learning purposes, which left me with a deep appreciation for (and small collection of) CYOA books, gamebooks, interactive fiction, solo RPGs, and similar experiences with branching paths.
Anyway, this post on Why I Don't Use Templates for Branching Scenarios” left me with a language for describing different types of branching scenarios— Time cave, Gauntlet, Branch and Bottleneck—and guidance on which to use (or not to use) for eLearning purposes.

A bunch of brightly colored red, yellow, green, and navy blue square boxes, connected by arrows, representing a ‘branch and bottleneck’ style branching scenario.

Surviving Design Projects

An oldie but a goodie.

At its core, Surviving Design Projects from Dan Brown is a game about navigating difficult situations. There’s a lot to love about this. First, it focuses on situations as a source of conflict (and here, Dan has done a great job cataloging a bunch of all-too-familiar conflicts, many that apply to disciplines beyond design). Second, it encourages reflection and dialogue about how we might respond to each conflict. But, you’re not left on your own to imagine a response; instead, the Pattern cards suggest ways to respond—but there’s nothing prescriptive here (something else I deeply appreciate). Some patterns might fit better than others, depending on the situation. And the judge for that round (aided by the oohs and ahhs of fellow players) gets to decide on the best response. Dan writes more about his game in this recent LinkedIn post (which is what brought this back to my attention!).

Hero shot for the Surviving Design Projects card game. Photo shows one card drawn from a Situation deck, and three cards drawn from a Pattern deck. Also in the photo is a stuffed animal or puppet squid, probably because Dan's new agency is named Curious Squid!

[Essay] “Clinging Desperately to a Metaphor”

File under metaphors as things to think with. Ursula K. Le Guin is (was) a brilliant writer and thinker. The Dispossessed is probably the best book I read in 2023. Anyway, this quote has been living in my head for the last week:

It’s as silly for me to write about economics as it would be for most economists to write about the use of enjambment in iambic pentameter. But they don’t live in a library, and I do live in an economy. Their life can be perfectly poetry-free if they like, but my life is controlled by their stuff whether I like it or not.

With this disclaimer, she goes on to critique (tear down?!) the economic focus on growth, asking if we’re “Clinging Desperately to a Metaphor” that we need to let go of. The final words of this essay are especially poignant, even more so in 2024:

So what is our new metaphor to be? It might be the difference between life and death to find the right one.

(There’s a creative exercise for us—imagine new metaphors to think about a more sustainable economy…)

Speaking of metaphors…

Do Quests, Not Goals

This is a simple shift in language, but a big shift in mindset: Try thinking of your goals as quests! That’s the proposal of this short post “Do Quests, Not Goals”. Problems with the hero myth aside, this is a fantastic way to shift your perspective on an otherwise daunting task that lies ahead. Time to go make some plans draw a map!

A very simple coloring book style drawing of a fantasy person (a wizard?) walking a winding dirt road. A castle can be seen on the horizon.

I’m Voting Postcards

Postcards as things to think with? Why not! I love that these I’m Voting Postcards use what is often a personal medium, to open up and frame a conversation, on what can be a very difficult topic with some people. But what I love more about this project is how the act of creating the postcards was, for creator Chris Glass, a way to “organize my thoughts.” I often talk about engaging with ‘playful things to think with’ after they’ve been created, but neglect to mention the incredible learning that happens for the creator.

Assorted postcards. Each card is a solid bright red color with various ‘I’m voting for…’ statements in a white, knockout text. Example phrases read: "I'm voting pro-union," "I'm voting for the economy," and "I'm voting for joy."

See also Dear Data, a year-long, analog data drawing project, from a few years back.

Levels of Automation

I recall years ago, when self-driving cars were all the rage, stumbling across the 6 Levels of Vehicle Autonomy—ranging from 0 (fully manual) to 5 (fully autonomous)—adopted by the U.S. Department of Transportation. I appreciated how this scale took an overly simplistic conversation and showed how “autonomy” for vehicles is more nuanced than self-driving or not.

Anyway, here’s a reminder from Josh Lovejoy that “Designing with AI isn't all-or-nothing.” And… a similar framework for thinking about automation:

A 24 year old HCI framework (citation linked below) continues to be my go-to reference. 4 distinct phases of automation, each with 10 levels of human control that you can choose to dial up or down.
Image with 10 levels of automation—from "1-Offers no assistance, nothing is automated" up to "10-Decides everything, acts autonomously, ignoring the human"—stacked vertically on the page. To the right of this stack of ten phrases, are 4 columns, each column representing a different type of automation. The 4 types of automation are: (1) Information acquisition, (2) Information synthesis, (3) Decision selection, and (4) Action implementation.
Hmm… With a little bit or work, this could become a game board.

There’s more AI related goodness in this post “When are we going to start designing AI with purpose?”, and here’s the academic source of this framework.


Lots of r4nD0M FUN stuff this time!

🕐
Quick update: Last issue, I mentioned sending out a print and play version of the Zombie Leadership cards, just for email subscribers—this is still coming, soonish. I ran into technical difficulties. And competing priorities. 😜

Read more

№ 81 | Scientific Papers as Comic Strips, 52 Things About Cards, Thermodynamics Cards, Collaborative Place Futures Toolkit, and Why The Work is Never Just “The Work”

№ 81 | Scientific Papers as Comic Strips, 52 Things About Cards, Thermodynamics Cards, Collaborative Place Futures Toolkit, and Why The Work is Never Just “The Work”

✉️Look for 2 extra special emails heading your way, later this week! 1/ The promised print-and-play Zombie Leadership cards. 2/ An announcement about our next Creative Challenge… Scientific Papers as Comic Strips Yes! Comics as things to think with. Here’s an interview with Kanaka Rajan, who uses “narrative illustrations

By Stephen P. Anderson