№ 98 | Types of Deadlines, Awesomeness from Oliver Caviglioli, The Revised Bloom’s Taxonomy, Fractional Work, EuterPen, PRIMES, and ThreatGEN® Red vs. Blue

№ 98 | Types of Deadlines, Awesomeness from Oliver Caviglioli, The Revised Bloom’s Taxonomy, Fractional Work, EuterPen, PRIMES, and ThreatGEN® Red vs. Blue

Here we go—another dose of playful things to think with and think about!

Types of Deadlines

When I saw this, I knew instantly this was going into the newsletter! Here we have a visual explanation—a visual way to think about—various types of deadlines [LI] . And while the poster below is specifically about deadlines, this work is rooted in a broader research initiative (see these two papers) asking us to think critically about the notion of time, our relationship with this construct that is “neither natural nor neutral,” and in doing so explore “how to cultivate temporal imagination.”

A black and white ( letterpress) poster, depicting 15 illustrations of various type of deadlines. In each, we see a swarm of gray shapes converging upon, avoiding, or being constrained by a solid black line. Types of Deadlines include things like "ignored," "phantom," "restrictive," counterproductive," and "unexpected.

Awesomeness from Oliver Caviglioli

Since writing Figure It Out, I’ve distilled the message of that book to these 3 lessons:

Give form to ideas.
Manipulate those forms.
Do this together.

This is a straightforward, jargon-free way to sum up a 400 page book. But… There is so much research and theory behind these 3 phrases, research that even I—as author on the topic—have started to forget. Which is why… I love this simple diagram from fellow visual sensemaker Oliver Caviglioli, a diagram that didn't make the cut for his book Organise Ideas [LI].

An illustration with 5 red cards anchored by a common circle. In the center, we see a person working at a desk, and the labels "Extended Mind," "Distributed Cognition," and "External Memory Field." Each of the 5 red cards is a boxes and arrows illustration of 5 unique, relevant, and related fields of research. These include: Embodied Cognition, Place Cells, the work of Barbara Tversky, Dual Coding Theory, and Spatial Metaphors.


If you’re interested in the research behind why we give form to ideas (e.g. card decks, sticky notes, diagrams) spend some time with this illustration. It’s a sort of Grand Central Station for ‘thinking things’ that points to entirely different lines of supporting research!

The Revised Bloom’s Taxonomy

I’ve never been with the camp that hates on Bloom’s Taxonomy—like all models, it’s a model to think with. And as models go, it has been useful as a provocation to go beyond rote memorization and consider how to weave higher order thinking skills into lesson plans. That said, I kind of like this Revised Bloom’s Taxonomy [LI] that mashes up some familiar looking “cognitive processes” with “knowledge dimensions” to create a 4x6 grid of possibilities. I will say, going from 6 words in the back of my mind to roughly 2-3 dozen words on a page begs the question of usefulness, but I found this video explainer of the Revised Bloom’s Taxonomy quite useful for addressing those concerns.

Anyway, teaching (assessment) models to think with!

Oh, and I’m kind of with one commenter in the LinkedIn post who asks “If it's not [supposed to be] hierarchical, why is it presented as ascending steps?”

A colorful, 3D representation of a 4x6 grid. Each of the resulting intersections is taller/shorter than adjoining neighbors, resulting in something like a bunch of ascending steps. The Knowledge Dimension has these four labels: Factual, Conceptual, Procedural, and Metacognitive. The Cognitive Process Dimension has these six labels: Remember, Understand, Apply, Analyze, Evaluate, and Create. At the intersection of each of each of these labels is a unique verb.

Speaking of models…

Fractional Work

I learned early in my career to distinguish between being a ‘Freelancer’ and ‘Consultant’. ‘Contractor’ and ‘Advisor’ were sprinkled in there somewhere, while the notion of a ‘Fractional’ role is something more recent to me. Anyway, here’s a simple matrix that places these various roles based upon (1) experience and (2) integration with the team [LI].

A matrix that plots various roles in area-based rectangles according to the dimensions of (1) Level of Experience and (2) Level of Integration with Team. Thus, Freelancer has both a low level of integration with the team and less experience. Contractor is highly embedded with less experience. A Consultant spans all levels of integration and has mid-to-senior level experience. An advisor is less embedded but has a high level of experience. And finally, a Fractional role is both highly embedded and has a high level of experience.

EuterPen

It’s been a minute since I’ve come across some fresh UI / interaction patterns! The EuterPen (brought to my attention by Andy Matuschak) is “a research prototype that was used to demonstrate what could be done to give composers more flexibility with their software.” Think about the transition from typewriters to document editors, and the associated shift from word capture to interactivity—that’s the essential shift being explored here, where you can interact with your musical notation as part of the creation process. In this way, EuterPen is both a thing to think with for musical composition, and well as something to think about for anyone designing interfaces.

PRIMES

Regular readers may have noticed I’m not sharing a card deck in this issue of Thinking Things (Wait, WHAAaaaT?! 😲). That acknowledged, The PRIMES comes close, as a sort of proto-card deck for change initiatives. You can purchase the book, but you can also visit this page with dozens of tools (workshop and/or thinking activities?), each a way to “illuminate common group dilemmas that slow progress and keep you from getting the extraordinary outcomes you want.” Enjoy!

Screenshot from the linked web site, show a bunch of white boxes, each a different tool you can learn more about.

Let’s wrap up this edition of Thinking Things with something a bit more… playful!

ThreatGEN® Red vs. Blue

ThreatGEN® Red vs. Blue is an asymmetric video game simulation, letting you play either the blue team (defending against cyber attacks) or red team looking for vulnerabilities. Positioned as a corporate training tool, I can’t imagine a better way to immerse yourself in (and really learn) critical cybersecurity concepts. I especially like that this is accessible to any role… While the concepts and “action tree” options are very detailed, no experience with actual code or syntax is required; your job (as blue team) is all about making critical decisions. As in real life, you have limited resources (money, staff, and time) and you must keep an eye on both your threat intelligence meter and a profit/loss meter. Gameful learning, FTW!

Screenshot from the ThreatGEN Red vs. Blue simulation. This screen looks like an abstraction of a site location, with different colored zones, assets, firewalls, cloud icons, and associated iconography.

Here’s a 30 minute walkthrough…

And, that’s all for now. Until the next issue… Cheers!

Read more

№ 97 | Workshops and Wizards Cards, Human Agency Scale, System Health Over Time, 10 Notable Data Visualizations, Your Brain as a Closet, Two Org Frameworks from John Cutler, ‘A Busy, Busy Day at the Airport’, and SideQuest Decks!

№ 97 | Workshops and Wizards Cards, Human Agency Scale, System Health Over Time, 10 Notable Data Visualizations, Your Brain as a Closet, Two Org Frameworks from John Cutler, ‘A Busy, Busy Day at the Airport’, and SideQuest Decks!

Your regular dose of playful things to think with, and think about! Workshops and Wizards cards (UPDATE) A few issues ago, I shared an early prototype of the Wizards & Workshops cards from James Smart, a small set of fantasy themed ‘kudos’ cards participants can give to each other during

By Stephen P. Anderson
№ 96 | Cards for Uncertainty, The Curiosity Curve, Communicating to Reduce Resistance, Envisioning Cards, Scrutinizing “Best Practices”, Nick Sousanis on Due Process, and Reservoir Sampling

№ 96 | Cards for Uncertainty, The Curiosity Curve, Communicating to Reduce Resistance, Envisioning Cards, Scrutinizing “Best Practices”, Nick Sousanis on Due Process, and Reservoir Sampling

Welcome to issue № 96 of the Thinking Things newsletter, your regular roundup of playful ‘things to think with’ and think about… Cards for Uncertainty I want to kick things off with a question to think with, asked by Zbigniew Janczukowicz at the last Cardstock meetup, a question that left us

By Stephen P. Anderson