№ 16 | Beautiful Trouble Cards, Conversation Styles, Damaging Communication Patterns, Defensible Moats, and E-ink Playing Cards!

№ 16 | Beautiful Trouble Cards, Conversation Styles, Damaging Communication Patterns, Defensible Moats, and E-ink Playing Cards!

A social activism card deck?

A social activism card deck and game? (6 games, actually!) The Beautiful Trouble card deck is pitched as a collection of “key strategies and tactics that have inspired centuries of people-powered victories… now in a deck of 100+ cards that you can play!” I'm sold!

Beautiful Trouble: A Strategy Card Deck

“Interviewer or Volunteer?”

Does your conversation style veer toward that of an “Interviewer” or a “Volunteer?” Here's an interesting framework for thinking about conversation styles and roles we (hopefully) switch between.  Though after reading through this, there’s an implicit third role I’d add, that of the Researcher—one who leans into and digs deeper into what is said or suggested. Actually, I’d also add a fourth role: Catalyst. One who builds upon and transforms what is shared, leading to more a comfortable back and forth dialogue. 🤪

Speaking of conversations…

10 potentially damaging communication patterns...

I love John Cutlers visual thinking. This graphic representation of 10 potentially damaging communication patterns doesn’t disappoint.

[SRC]

Defensible moats

Defensible moats as part of a company strategy/business model are one of those ideas that both make sense, and have also been seriously disrupted by advances in technology.  For these reasons, I like this article on “The New Moats. Why Systems of Intelligence™ are the Next Defensible Business Model,” as it does a good job recounting the history and evolution of this idea, before leading you into what is, or might be, the new defensible moat for modern businesses.

E-ink playing cards

Yes, you read that right. Introducing Wyldcard—“Physical playing cards which can change!” So. Many. Possibilities. 😲+🤩

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№ 80 | Magical Gatherings, Dixit + A Canvas!, OuiSi Cards, The Hidden Curves of the Gartner Hype Cycle, Threshold Spotting, and Case Studies… with a Twist?!

№ 80 | Magical Gatherings, Dixit + A Canvas!, OuiSi Cards, The Hidden Curves of the Gartner Hype Cycle, Threshold Spotting, and Case Studies… with a Twist?!

Designing for Magical Gatherings So, interesting sidenote: I was in a webinar earlier this week where I was asked to reflect on especially memorable or meaningful gatherings I’ve been a part of. The common themes for me were things like adventure, discovery, challenge, fantasy, immersion, and so on. On

By Stephen P. Anderson
№ 77 | Branching Scenarios and eLearning, Surviving Design Projects, Ursula K. Le Guin on Growth, Quests (Not Goals), I’m Voting Postcards, and Levels of Automation

№ 77 | Branching Scenarios and eLearning, Surviving Design Projects, Ursula K. Le Guin on Growth, Quests (Not Goals), I’m Voting Postcards, and Levels of Automation

Branching Scenarios and eLearning In 2020, I did a deep dive into how narrative games could be used for learning purposes, which left me with a deep appreciation for (and small collection of) CYOA books, gamebooks, interactive fiction, solo RPGs, and similar experiences with branching paths. Anyway, this post on

By Stephen P. Anderson