№ 18 | The Agile Game, Personal Narratives, Self-Image, How the Brain Distinguishes Memories From Perceptions, and Two New Tools for Thought

№ 18 | The Agile Game, Personal Narratives, Self-Image, How the Brain Distinguishes Memories From Perceptions, and Two New Tools for Thought

The Agile Fluency® Game

The Agile Fluency Game is a euro-style game that “authentically simulates 2.5 years (10 seasons) on a software development team” with the idea that “experiments in the game lead to new insights about your real-world options.” Sign me up!

Against personal narratives

“Let’s ditch the dangerous idea that life is a story.” Wait, wha…?! 🤪 “I am not a story” doesn't hold back at all, going after some long held beliefs many of us (myself included) hold dear, namely the entire notion of personal narratives! I love to have my thinking challenged, but I'm struggling with this one. The closest I can come to connecting with this proposal is that our stories are to too rich, dynamic, and complex to identify or discuss… Therefore, less important? Even at this, I'd draw an image of layers of earth, and show that the deeper you dig—into motivations, values, perspectives, and so—the more constancy you're likely to find… (which fits with the author's final paragraphs?). This also reminds me of stuff I wrote about in Figure It Out, where after spending 3 chapters unpacking how /“associations among concepts is thinking,” I balance things out with a chapter on first principles thinking, and attempts to circumvent our brains pattern matching tendencies.

On self-image

In contrast with the essay above, here's a rich post all about… 🥁 Self-Image! The thinking and connections in this post are so clear, it makes me wonder if this couldn't be turned into a 'self-image' game, where we could experience the positive and negative effects of a changing self-image… 🤔

How the Brain Distinguishes Memories From Perceptions

“How the Brain Distinguishes Memories From Perceptions.” This was actually something I wondered about while writing the parts of Figure It Out dealing with the brain and perceptions.

Two more tools for thought

I love the simplicity of these two new (?) tools for thoughts and capturing content: Napkin and Brainec. I'm busy testing Tana at the moment, but I'll add these to the queue!

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№ 107 | Reimagining the Now, Surfacing Worldviews of Change, Characteristics of SenseMaking (Illustrated), The Authoritarian Stack, Wheels of Privilege / Power—Remixed!, Four Leadership Modes

№ 107 | Reimagining the Now, Surfacing Worldviews of Change, Characteristics of SenseMaking (Illustrated), The Authoritarian Stack, Wheels of Privilege / Power—Remixed!, Four Leadership Modes

Back again, with even more playful things to think with, and think about. Last issue, I promised more card decks in this edition of Thinking Things. So, more card decks it is! Reimaging the Now card deck The Reimagining the Now card deck was created “to highlight how existing technological

By Stephen P. Anderson
№ 106 | AI Design Kit, Ladder Bridge Window, Four Ways to Counter Narratives of AI Inevitability, BASIC Framework, Repicturing the Double Diamond, Metadesign For Murph, and A Model for the Many Variations of Visual Thinking

№ 106 | AI Design Kit, Ladder Bridge Window, Four Ways to Counter Narratives of AI Inevitability, BASIC Framework, Repicturing the Double Diamond, Metadesign For Murph, and A Model for the Many Variations of Visual Thinking

Without intending to… this issue of Thinking Things turned into the “frameworks to think with” issue. No card decks in this roundup — next time! AI Design Kit Is this a framework? Is it a toolkit? Whatever label you use, the AI Design Kit looks like a useful vocabulary for thinking

By Stephen P. Anderson
№ 105 | Startup Valley, The Farmer Was Replaced , Five Beliefs (about Community Software), Cartography of Generative AI, When Are We? Game, Square Circle Triangle, Challenging the Pedagogy & Andragogy Distinction, and Two Speeches Worth Your Attention

№ 105 | Startup Valley, The Farmer Was Replaced , Five Beliefs (about Community Software), Cartography of Generative AI, When Are We? Game, Square Circle Triangle, Challenging the Pedagogy & Andragogy Distinction, and Two Speeches Worth Your Attention

Welcome to another curious assemblage of fun and fascinating ‘things to think with’. Or think about. Or… do something with! 🤪 Startup Valley game So what’s it like to launch a startup? Startup Valley Game: Blitzed Edition gives us a taste of that experience, with plenty of humorous quips thrown

By Stephen P. Anderson