№ 19 | A Placeless Taxonomy, Honest Task Management, 3 Reflection Questions, the SOON Funnel, and the Nuwa Pen

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№ 19 | A Placeless Taxonomy, Honest Task Management, 3 Reflection Questions, the SOON Funnel, and the Nuwa Pen

To Meet or Not to Meet

In the ongoing “should we have a meeting, or not?” debates, I found this article (visual) on “Synchronous and Asynchronous Communication” to be a really well-considered perspective, looking at WHY people gather, and what is more (or less) difficult to do asynchronously.

Task Management, Beyond Done

Hilarious. Painful True. “The Seven Dispositions of Task Management” is a short, critical look at what's really going on with those unfinished tasks. Where's the app that  supports these options?! 😂

3 Reflection Questions

Apparently, ”People with high emotional intelligence ask these 3 questions to become more likable.” I love that all three of these are classic coaching questions, the kind that simply ask the other person to reflect, and fill in the space with more of their thoughts.

Speaking of coaching…

The SOON Funnel

Here's a(nother) simple coaching framework/acronym: SOON. This one comes via Andrea Mignolo who shared this on LinkedIn. Her summary:

Start having better coaching conversations at work using the SOON funnel:
1) Success: What do you hope to achieve? How will you know you've been successful?
2) Obstacles: What is stopping you? What is getting in your way?
3) Options: What have you tried so far? What else could you try? What is possible?
4) Next steps: What is the next small step you can take? What will you do with what you have learned?

Seems very similar to the GROW model (and the  GPS framework). But, as with all of these things, a slight shift in language can be exactly what's needed!

The Pen of the Future?

I have a not-so-secret fascination with devices that bridge the analog and digital.  The Nuwa Pen is an “IoT ballpen uses built-in cameras and sensors to convert all your notes into a digital format.” I like the idea of (eventually) being able to stick with my favorite rollerball refill. And, if this could—eventually—integrate with other tools that support drawing (ahem, Mural), yeah… 🤩 Here's a brief (90 seconds) CES demo.

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№ 123 | Deep Code Cards, Cultural Differences and Storytelling, “So You Want to Be an American?” (the Game), Work-Life Balance, the Smiley Model, Playful Visualizations—Using Trees!, and Deep Reading

№ 123 | Deep Code Cards, Cultural Differences and Storytelling, “So You Want to Be an American?” (the Game), Work-Life Balance, the Smiley Model, Playful Visualizations—Using Trees!, and Deep Reading

Howdy! Welcome to another roundup of ‘playful things to think with’ and things to think about. Let’s kick it off with… Deep Code Cards Ooh… Another project from Dark Matter Labs. The Deep Code Cards offer a “playful exploration of the invisible forces that shape our lives.” Nice. Maybe

By Stephen P. Anderson
№ 122 | A “Horseshoe” Diagram, Slow AI, the Data Communication Triangle, The Invisibles, A Simple Clustering Algorithm for Lists, Ordinary Abundance, and “Certainty, Variety, and Delight”

№ 122 | A “Horseshoe” Diagram, Slow AI, the Data Communication Triangle, The Invisibles, A Simple Clustering Algorithm for Lists, Ordinary Abundance, and “Certainty, Variety, and Delight”

A ‘horseshoe’ diagram Ooh… A horseshoe diagram?! That’s a new-to-me pattern; I’m adding this to my collection of visual primitives. Pretty much a cycle, with emphasis on the starting and ending points (before the cycle begins again). That’s all. Oh, and as for the content

By Stephen P. Anderson
№ 121 | EVOLUTION: A Card System to Break Automatic Patterns, Visualizing a Billion, Systems Thinking Lessons from Monsters, Inc., The Committee Game, A 3x3 for Assessing Stakeholders, and 6 Ways Leaders Harness Stress

№ 121 | EVOLUTION: A Card System to Break Automatic Patterns, Visualizing a Billion, Systems Thinking Lessons from Monsters, Inc., The Committee Game, A 3x3 for Assessing Stakeholders, and 6 Ways Leaders Harness Stress

Welcome to another edition of Thinking Things, your (mostly) regular roundup of ‘playful things to think with’ and things to think about! EVOLUTION: A Card System to Break Automatic Patterns You might know I’m just a wee bit (ahem) analytical. I like to take “squishy” concepts—conflict resolution, collaboration,

By Stephen P. Anderson
№ 120 | We Wunt Be Druv, If You Were a Ghost, What Would You Haunt?, Brick Starter, Can Trivia Save Us?, The Housing Game, 4 Forms of Hope, and Reality Strikes Back: A Cartoon Guide to Complexity

№ 120 | We Wunt Be Druv, If You Were a Ghost, What Would You Haunt?, Brick Starter, Can Trivia Save Us?, The Housing Game, 4 Forms of Hope, and Reality Strikes Back: A Cartoon Guide to Complexity

Welcome to another edition of Thinking Things, your regular roundup of ‘playful things to think with’ and things to think about! This weekend, I’m back with not 1, not 2, but 3—count ‘em THREE—card decks. We Wunt Be Druv At the most recent Cardstock meetup, John V

By Stephen P. Anderson