№ 2 | Design + Architecture Processes, Multisensory Perception and Architecture, “The Case Against Choose-Your-Own-Adventure Education,” Learning Styles, and Clever Ways to Connect with Others

№ 2 | Design + Architecture Processes, Multisensory Perception and Architecture, “The Case Against Choose-Your-Own-Adventure Education,” Learning Styles, and Clever Ways to Connect with Others

Is this how designers work?

I posted this on twitter, and a just few people 😲 found it interesting.

Speaking of architecture, one of my co-workers shared this next piece with me:

Multisensory perception and architecture.

Here's your weekly (!? 🤨) dose of academic literature: "Senses of place: architectural design for the multisensory mind." This research paper explores the relationship between human senses (and the resulting perceptions) in relation to architectural design. Why?

The hope is that such a multisensory approach, in transitioning from the laboratory to the real world application domain of architectural design practice, will lead on to the development of buildings and urban spaces that do a better job of promoting our social, cognitive, and emotional development.

Naturally, I devoured this paper.  Subjective perceptions. “Sensism.” Background music. Hard vs soft shapes. “Sick building syndrome” (a new term to me!). Designing spaces for more than what we see. There is so, so much to mine from this—I'll be returning to it again. And again.

Fig. 3

Learning, higher education, and Choose Your Own Adventure books.

Reading “The Case Against Choose-Your-Own-Adventure Education” sparked a lot of musings. The CYOA analogy is just that, an analogy, to critique how universities have shifted the burden of a learning plan onto students, and in doing so, done a disservice to learning (example from the essay: "If I had taken that lab course early, before I learned about the theory, maybe I would have enjoyed small-scale biology better?"). I liked that the author makes a distinction between having no learning goals (in which case you should “follow our path”) or of you're clear on your learning goals, there's no issue with rolling your own learning plan.

And then this bit:

On the web, the challenge is not in finding stuff to learn, but in deciding what to learn.

…left me wondering if there's a market opportunity to curate and sequence existing content (videos/classes/articles/etc.) from across the Web…🤔

PSA: Learning styles don't actually exist.

Hey, before you get mad at me, just read up on what research says about so called “visual” or “kinesthetic” learners. Maybe the happy compromise would be to say some of us have nurtured a particular learning preference? 😬

Maybe I should have read this next article, before stirring the pot!

Clever ways to connect with others

Here's something I came across a few weeks ago: “17 Tricks Emotionally Intelligent People Use to Avoid Awkward Conversations and Get Along With Everyone.” The title says it all. Some good tips here.

Read more

№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

Welcome to another edition of the Thinking Things newsletter, your regular roundup of ‘playful things to think with’ and think about. Art in Board Games I’m very interested in the information design of board games. This is not that. What begins as commentary on updated art for the game

By Stephen P. Anderson
№ 110 | ‘Havens, Hubs & Hangouts’, “Infrastructure for Thinking”, Fractal Gridding + the Hadara Method (for Goal Setting), Bootstrapping Computing,  Catalyst Game, Four Corners Reflection, A Visual Archive of the Jan 6 Capitol Attack, and the Size of Life

№ 110 | ‘Havens, Hubs & Hangouts’, “Infrastructure for Thinking”, Fractal Gridding + the Hadara Method (for Goal Setting), Bootstrapping Computing, Catalyst Game, Four Corners Reflection, A Visual Archive of the Jan 6 Capitol Attack, and the Size of Life

Did you miss me? 🤪 Stephen P. Anderson here, back again with your regular roundup of ‘playful things to think with… and think about’ (wow, that came out sounding like a cheesy DJ announcer!) One of the great things about taking time off between issues is the bounty of amazing finds

By Stephen P. Anderson
№ 109 | Algodeck, Alternatives to Arrows, Comic Lettering, Equations Explained Colorfully, Chemistry Advent Calendar, A Framework for Making Decisions, TikTok’s System Map, Learner Engagement Checklist, and Closing Prompts

№ 109 | Algodeck, Alternatives to Arrows, Comic Lettering, Equations Explained Colorfully, Chemistry Advent Calendar, A Framework for Making Decisions, TikTok’s System Map, Learner Engagement Checklist, and Closing Prompts

Let’s close out the year with an XL-sized roundup of ‘playful things to think with’ and think about. 🗓️NOTE: This will be the last newsletter until next year. I normally publish Thinking Things every two weeks. But, I do like to take a bit of time off during the

By Stephen P. Anderson
№ 108 | Paid Attention, Algorithms to Serve People, Algorithms That Don’t Serve People, the Meaning Matrix, Historical Problem Space Framework, Games as Information Systems, Four Video Games to Change How We Think, and the Circularity Deck

№ 108 | Paid Attention, Algorithms to Serve People, Algorithms That Don’t Serve People, the Meaning Matrix, Historical Problem Space Framework, Games as Information Systems, Four Video Games to Change How We Think, and the Circularity Deck

I’m back again with even more playful things to think with, and think about! Chances are, this edition of the Thinking Things newsletter gets lost in the FLOOD of “best deal of the year” emails.  Anyway… I’m busy. You’re busy. This will be the “straight to the

By Stephen P. Anderson