№ 2 | Design + Architecture Processes, Multisensory Perception and Architecture, “The Case Against Choose-Your-Own-Adventure Education,” Learning Styles, and Clever Ways to Connect with Others

№ 2 | Design + Architecture Processes, Multisensory Perception and Architecture, “The Case Against Choose-Your-Own-Adventure Education,” Learning Styles, and Clever Ways to Connect with Others

Is this how designers work?

I posted this on twitter, and a just few people 😲 found it interesting.

Speaking of architecture, one of my co-workers shared this next piece with me:

Multisensory perception and architecture.

Here's your weekly (!? 🤨) dose of academic literature: "Senses of place: architectural design for the multisensory mind." This research paper explores the relationship between human senses (and the resulting perceptions) in relation to architectural design. Why?

The hope is that such a multisensory approach, in transitioning from the laboratory to the real world application domain of architectural design practice, will lead on to the development of buildings and urban spaces that do a better job of promoting our social, cognitive, and emotional development.

Naturally, I devoured this paper.  Subjective perceptions. “Sensism.” Background music. Hard vs soft shapes. “Sick building syndrome” (a new term to me!). Designing spaces for more than what we see. There is so, so much to mine from this—I'll be returning to it again. And again.

Fig. 3

Learning, higher education, and Choose Your Own Adventure books.

Reading “The Case Against Choose-Your-Own-Adventure Education” sparked a lot of musings. The CYOA analogy is just that, an analogy, to critique how universities have shifted the burden of a learning plan onto students, and in doing so, done a disservice to learning (example from the essay: "If I had taken that lab course early, before I learned about the theory, maybe I would have enjoyed small-scale biology better?"). I liked that the author makes a distinction between having no learning goals (in which case you should “follow our path”) or of you're clear on your learning goals, there's no issue with rolling your own learning plan.

And then this bit:

On the web, the challenge is not in finding stuff to learn, but in deciding what to learn.

…left me wondering if there's a market opportunity to curate and sequence existing content (videos/classes/articles/etc.) from across the Web…🤔

PSA: Learning styles don't actually exist.

Hey, before you get mad at me, just read up on what research says about so called “visual” or “kinesthetic” learners. Maybe the happy compromise would be to say some of us have nurtured a particular learning preference? 😬

Maybe I should have read this next article, before stirring the pot!

Clever ways to connect with others

Here's something I came across a few weeks ago: “17 Tricks Emotionally Intelligent People Use to Avoid Awkward Conversations and Get Along With Everyone.” The title says it all. Some good tips here.

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№ 107 | Reimagining the Now, Surfacing Worldviews of Change, Characteristics of SenseMaking (Illustrated), The Authoritarian Stack, Wheels of Privilege / Power—Remixed!, Four Leadership Modes

№ 107 | Reimagining the Now, Surfacing Worldviews of Change, Characteristics of SenseMaking (Illustrated), The Authoritarian Stack, Wheels of Privilege / Power—Remixed!, Four Leadership Modes

Back again, with even more playful things to think with, and think about. Last issue, I promised more card decks in this edition of Thinking Things. So, more card decks it is! Reimaging the Now card deck The Reimagining the Now card deck was created “to highlight how existing technological

By Stephen P. Anderson
№ 106 | AI Design Kit, Ladder Bridge Window, Four Ways to Counter Narratives of AI Inevitability, BASIC Framework, Repicturing the Double Diamond, Metadesign For Murph, and A Model for the Many Variations of Visual Thinking

№ 106 | AI Design Kit, Ladder Bridge Window, Four Ways to Counter Narratives of AI Inevitability, BASIC Framework, Repicturing the Double Diamond, Metadesign For Murph, and A Model for the Many Variations of Visual Thinking

Without intending to… this issue of Thinking Things turned into the “frameworks to think with” issue. No card decks in this roundup — next time! AI Design Kit Is this a framework? Is it a toolkit? Whatever label you use, the AI Design Kit looks like a useful vocabulary for thinking

By Stephen P. Anderson
№ 105 | Startup Valley, The Farmer Was Replaced , Five Beliefs (about Community Software), Cartography of Generative AI, When Are We? Game, Square Circle Triangle, Challenging the Pedagogy & Andragogy Distinction, and Two Speeches Worth Your Attention

№ 105 | Startup Valley, The Farmer Was Replaced , Five Beliefs (about Community Software), Cartography of Generative AI, When Are We? Game, Square Circle Triangle, Challenging the Pedagogy & Andragogy Distinction, and Two Speeches Worth Your Attention

Welcome to another curious assemblage of fun and fascinating ‘things to think with’. Or think about. Or… do something with! 🤪 Startup Valley game So what’s it like to launch a startup? Startup Valley Game: Blitzed Edition gives us a taste of that experience, with plenty of humorous quips thrown

By Stephen P. Anderson