№ 21 | Climate Ready Board Games, an Intro to Cooperative Games, Synthesis of 5 Behavioral Models, the Manual of Me, and 4 Psychological Skills

№ 21 | Climate Ready Board Games, an Intro to Cooperative Games, Synthesis of 5 Behavioral Models, the Manual of Me, and 4 Psychological Skills

Board games solving real-world problems?

Raising awareness of an issue is one thing, as is bringing about understanding. But to facilitate actual problem solving? YES! Hailey Campbell, a city climate adaptation specialist in Hawaii, is the person behind a pair of  (yes, TWO!) board games to facilitate difficult conversations around how their communities might respond to climate change.

The interview—“These board games are finding tangible solutions to climate change in Hawaii”—is light on exploring the actual gameplay; for this you can go to the Climate Ready Games web site, where everything you need to play the game is free to download. 🎉

** SIDENOTE: I picked up on a number of phrases typically used by facilitators and coaches… “Adaptive capacity” / “learned experiences” / “solution oriented games” / “facilitate difficult conversations” / “bring people together” / “inspire rich conversations and move toward solutions” 😉
This pairs well with…

Cooperative games will change the world!

This is a fantastic, well-produced video focused exclusively on… collaborative board games (also the premiere (!!) episode of Mental Floss’s new series, The History of Fun).

As an avid board gamer, I was impressed by how thorough the research is, all the various shout outs, and the overall production value. Highly recommended. A good return on investment  for 20 minutes of time. And… cooperative games!!

Synthesizing 5 behavioral models

I love it when someone stacks up multiple models / theories/ frameworks alongside each other for comparison. That’s what this post—“Major behavioral theories, explained”—does with 5 different behavioral models:

  • Transtheoretical model
  • Theory of planned behavior (based on the theory of reasoned action)
  • MINDSPACE approach
  • Fogg model
  • Hook model 

Short and sweet. To the point. This post presents each model, then lays out a visual to show how they relate to each other:

“Manual of Me”

I’m seeing more of these ‘personal blueprints’ and ‘operating manual for working with [insert name]’ kinds of guides. Here’s a toolManual of Me—that’s claims to make it easier to “discover and share how you work best with others.”

4 Psychological Skills

“Psychological Skills I Stole From Super-Smart People.” More like four good lifehacks / mindsets picked up from folks like Adam Grant and Derek Sivers. I especially enjoyed the first suggestion:

While eliciting feedback, instead of asking, “How is it? Do you have any suggestions?” Ask the person to rate it from 0–10. It’s very likely that no one would give a score of 10. Even if they like you, they might give a score of say, 8 or 9.

And then, you simply ask them, “What can I do to move closer to 10?”

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№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

Welcome to another edition of the Thinking Things newsletter, your regular dose of playful things to think with, and think about. 🫵A couple of things: 1/ ♥️ ♠️ ♦️ ♣️ I’m exploring a special edition of thinking things focused on… 🥁 playing cards. Specifically, any activity that uses a standard deck of playing cards

By Stephen P. Anderson
№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

Welcome to another edition of the Thinking Things newsletter, your regular roundup of ‘playful things to think with’ and think about. Art in Board Games I’m very interested in the information design of board games. This is not that. What begins as commentary on updated art for the game

By Stephen P. Anderson
№ 110 | ‘Havens, Hubs & Hangouts’, “Infrastructure for Thinking”, Fractal Gridding + the Hadara Method (for Goal Setting), Bootstrapping Computing,  Catalyst Game, Four Corners Reflection, A Visual Archive of the Jan 6 Capitol Attack, and the Size of Life

№ 110 | ‘Havens, Hubs & Hangouts’, “Infrastructure for Thinking”, Fractal Gridding + the Hadara Method (for Goal Setting), Bootstrapping Computing, Catalyst Game, Four Corners Reflection, A Visual Archive of the Jan 6 Capitol Attack, and the Size of Life

Did you miss me? 🤪 Stephen P. Anderson here, back again with your regular roundup of ‘playful things to think with… and think about’ (wow, that came out sounding like a cheesy DJ announcer!) One of the great things about taking time off between issues is the bounty of amazing finds

By Stephen P. Anderson
№ 109 | Algodeck, Alternatives to Arrows, Comic Lettering, Equations Explained Colorfully, Chemistry Advent Calendar, A Framework for Making Decisions, TikTok’s System Map, Learner Engagement Checklist, and Closing Prompts

№ 109 | Algodeck, Alternatives to Arrows, Comic Lettering, Equations Explained Colorfully, Chemistry Advent Calendar, A Framework for Making Decisions, TikTok’s System Map, Learner Engagement Checklist, and Closing Prompts

Let’s close out the year with an XL-sized roundup of ‘playful things to think with’ and think about. 🗓️NOTE: This will be the last newsletter until next year. I normally publish Thinking Things every two weeks. But, I do like to take a bit of time off during the

By Stephen P. Anderson