№ 21 | Climate Ready Board Games, an Intro to Cooperative Games, Synthesis of 5 Behavioral Models, the Manual of Me, and 4 Psychological Skills

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№ 21 | Climate Ready Board Games, an Intro to Cooperative Games, Synthesis of 5 Behavioral Models, the Manual of Me, and 4 Psychological Skills

Board games solving real-world problems?

Raising awareness of an issue is one thing, as is bringing about understanding. But to facilitate actual problem solving? YES! Hailey Campbell, a city climate adaptation specialist in Hawaii, is the person behind a pair of  (yes, TWO!) board games to facilitate difficult conversations around how their communities might respond to climate change.

The interview—“These board games are finding tangible solutions to climate change in Hawaii”—is light on exploring the actual gameplay; for this you can go to the Climate Ready Games web site, where everything you need to play the game is free to download. 🎉

** SIDENOTE: I picked up on a number of phrases typically used by facilitators and coaches… “Adaptive capacity” / “learned experiences” / “solution oriented games” / “facilitate difficult conversations” / “bring people together” / “inspire rich conversations and move toward solutions” 😉
This pairs well with…

Cooperative games will change the world!

This is a fantastic, well-produced video focused exclusively on… collaborative board games (also the premiere (!!) episode of Mental Floss’s new series, The History of Fun).

As an avid board gamer, I was impressed by how thorough the research is, all the various shout outs, and the overall production value. Highly recommended. A good return on investment  for 20 minutes of time. And… cooperative games!!

Synthesizing 5 behavioral models

I love it when someone stacks up multiple models / theories/ frameworks alongside each other for comparison. That’s what this post—“Major behavioral theories, explained”—does with 5 different behavioral models:

  • Transtheoretical model
  • Theory of planned behavior (based on the theory of reasoned action)
  • MINDSPACE approach
  • Fogg model
  • Hook model 

Short and sweet. To the point. This post presents each model, then lays out a visual to show how they relate to each other:

“Manual of Me”

I’m seeing more of these ‘personal blueprints’ and ‘operating manual for working with [insert name]’ kinds of guides. Here’s a toolManual of Me—that’s claims to make it easier to “discover and share how you work best with others.”

4 Psychological Skills

“Psychological Skills I Stole From Super-Smart People.” More like four good lifehacks / mindsets picked up from folks like Adam Grant and Derek Sivers. I especially enjoyed the first suggestion:

While eliciting feedback, instead of asking, “How is it? Do you have any suggestions?” Ask the person to rate it from 0–10. It’s very likely that no one would give a score of 10. Even if they like you, they might give a score of say, 8 or 9.

And then, you simply ask them, “What can I do to move closer to 10?”

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№ 121 | EVOLUTION: A Card System to Break Automatic Patterns, Visualizing a Billion, Systems Thinking Lessons from Monsters, Inc., The Committee Game, A 3x3 for Assessing Stakeholders, and 6 Ways Leaders Harness Stress

№ 121 | EVOLUTION: A Card System to Break Automatic Patterns, Visualizing a Billion, Systems Thinking Lessons from Monsters, Inc., The Committee Game, A 3x3 for Assessing Stakeholders, and 6 Ways Leaders Harness Stress

Welcome to another edition of Thinking Things, your (mostly) regular roundup of ‘playful things to think with’ and things to think about! EVOLUTION: A Card System to Break Automatic Patterns You might know I’m just a wee bit (ahem) analytical. I like to take “squishy” concepts—conflict resolution, collaboration,

By Stephen P. Anderson
№ 120 | We Wunt Be Druv, If You Were a Ghost, What Would You Haunt?, Brick Starter, Can Trivia Save Us?, The Housing Game, 4 Forms of Hope, and Reality Strikes Back: A Cartoon Guide to Complexity

№ 120 | We Wunt Be Druv, If You Were a Ghost, What Would You Haunt?, Brick Starter, Can Trivia Save Us?, The Housing Game, 4 Forms of Hope, and Reality Strikes Back: A Cartoon Guide to Complexity

Welcome to another edition of Thinking Things, your regular roundup of ‘playful things to think with’ and things to think about! This weekend, I’m back with not 1, not 2, but 3—count ‘em THREE—card decks. We Wunt Be Druv At the most recent Cardstock meetup, John V

By Stephen P. Anderson
№ 119 | Scenarios From the Fable 5 Ban, Type Simulation, Player Agency, Echo Chamber Simulation, A1 Collision Density, Brains on Games, Conversational Leadership Essentials, the HIVE Deck, and a Vincent van Gogh Makeover

№ 119 | Scenarios From the Fable 5 Ban, Type Simulation, Player Agency, Echo Chamber Simulation, A1 Collision Density, Brains on Games, Conversational Leadership Essentials, the HIVE Deck, and a Vincent van Gogh Makeover

Welcome to another edition of Thinking Things, your regular roundup of ‘playful things to think with’ and things to think about! Let’s jump into it… Scenarios from the Fable 5 ban You might have heard that the US government banned Anthropic’s latest LLM model? This isn’t about

By Stephen P. Anderson
№ 118 | Working in Space, BriteBox Idea Generation, Epos Daimon, American Dictator? The Game, Cas Holman and ‘Anji Play’, A Web Typography Learning Game, and The Stratification of Trust

№ 118 | Working in Space, BriteBox Idea Generation, Epos Daimon, American Dictator? The Game, Cas Holman and ‘Anji Play’, A Web Typography Learning Game, and The Stratification of Trust

Welcome to another edition of Thinking Things, your regular roundup of 'playful things to think with’ and things to think about! 🤦I made a mistake. In the last issue, I mentioned a three-line poem from Mary Oliver. As it turns out, this is misinformation. Despite a quick bit

By Stephen P. Anderson