№ 21 | Climate Ready Board Games, an Intro to Cooperative Games, Synthesis of 5 Behavioral Models, the Manual of Me, and 4 Psychological Skills

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№ 21 | Climate Ready Board Games, an Intro to Cooperative Games, Synthesis of 5 Behavioral Models, the Manual of Me, and 4 Psychological Skills

Board games solving real-world problems?

Raising awareness of an issue is one thing, as is bringing about understanding. But to facilitate actual problem solving? YES! Hailey Campbell, a city climate adaptation specialist in Hawaii, is the person behind a pair of  (yes, TWO!) board games to facilitate difficult conversations around how their communities might respond to climate change.

The interview—“These board games are finding tangible solutions to climate change in Hawaii”—is light on exploring the actual gameplay; for this you can go to the Climate Ready Games web site, where everything you need to play the game is free to download. 🎉

** SIDENOTE: I picked up on a number of phrases typically used by facilitators and coaches… “Adaptive capacity” / “learned experiences” / “solution oriented games” / “facilitate difficult conversations” / “bring people together” / “inspire rich conversations and move toward solutions” 😉
This pairs well with…

Cooperative games will change the world!

This is a fantastic, well-produced video focused exclusively on… collaborative board games (also the premiere (!!) episode of Mental Floss’s new series, The History of Fun).

As an avid board gamer, I was impressed by how thorough the research is, all the various shout outs, and the overall production value. Highly recommended. A good return on investment  for 20 minutes of time. And… cooperative games!!

Synthesizing 5 behavioral models

I love it when someone stacks up multiple models / theories/ frameworks alongside each other for comparison. That’s what this post—“Major behavioral theories, explained”—does with 5 different behavioral models:

  • Transtheoretical model
  • Theory of planned behavior (based on the theory of reasoned action)
  • MINDSPACE approach
  • Fogg model
  • Hook model 

Short and sweet. To the point. This post presents each model, then lays out a visual to show how they relate to each other:

“Manual of Me”

I’m seeing more of these ‘personal blueprints’ and ‘operating manual for working with [insert name]’ kinds of guides. Here’s a toolManual of Me—that’s claims to make it easier to “discover and share how you work best with others.”

4 Psychological Skills

“Psychological Skills I Stole From Super-Smart People.” More like four good lifehacks / mindsets picked up from folks like Adam Grant and Derek Sivers. I especially enjoyed the first suggestion:

While eliciting feedback, instead of asking, “How is it? Do you have any suggestions?” Ask the person to rate it from 0–10. It’s very likely that no one would give a score of 10. Even if they like you, they might give a score of say, 8 or 9.

And then, you simply ask them, “What can I do to move closer to 10?”

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№ 119 | Scenarios From the Fable 5 Ban, Type Simulation, Player Agency, Echo Chamber Simulation, A1 Collision Density, Brains on Games, Conversational Leadership Essentials, the HIVE Deck, and a Vincent van Gogh Makeover

№ 119 | Scenarios From the Fable 5 Ban, Type Simulation, Player Agency, Echo Chamber Simulation, A1 Collision Density, Brains on Games, Conversational Leadership Essentials, the HIVE Deck, and a Vincent van Gogh Makeover

Welcome to another edition of Thinking Things, your regular roundup of ‘playful things to think with’ and things to think about! Let’s jump into it… Scenarios from the Fable 5 ban You might have heard that the US government banned Anthropic’s latest LLM model? This isn’t about

By Stephen P. Anderson
№ 118 | Working in Space, BriteBox Idea Generation, Epos Daimon, American Dictator? The Game, Cas Holman and ‘Anji Play’, A Web Typography Learning Game, and The Stratification of Trust

№ 118 | Working in Space, BriteBox Idea Generation, Epos Daimon, American Dictator? The Game, Cas Holman and ‘Anji Play’, A Web Typography Learning Game, and The Stratification of Trust

Welcome to another edition of Thinking Things, your regular roundup of 'playful things to think with’ and things to think about! 🤦I made a mistake. In the last issue, I mentioned a three-line poem from Mary Oliver. As it turns out, this is misinformation. Despite a quick bit

By Stephen P. Anderson
№ 117 | A Special “Two-fer” Edition: Museum Activities, Attention, Technology & Childhood Education, Writing Together, Two Critiques of Org Change, and More Great Conversation Starters

№ 117 | A Special “Two-fer” Edition: Museum Activities, Attention, Technology & Childhood Education, Writing Together, Two Critiques of Org Change, and More Great Conversation Starters

A special “two-fer” edition, featuring things to think with or think about—that happen to pair nicely with each other! Context: While collecting the various things that make it into this newsletter, I sometimes come across posts, frameworks, etc. that feel better to share together, as a pair (or

By Stephen P. Anderson
№ 116 | Mapping the Sources of Power, The Atlas of New Futures, Factitious, Mutual Aid Self Care Zine, Lecture-Zines by Darren Raven, Wild Cards Deck, and the Weight of Worry

№ 116 | Mapping the Sources of Power, The Atlas of New Futures, Factitious, Mutual Aid Self Care Zine, Lecture-Zines by Darren Raven, Wild Cards Deck, and the Weight of Worry

Hello, and welcome to another edition of Thinking Things, your mostly-regular dose of ‘Playful Things to Think With’ (and think about). Mapping the Sources of Power By way of a LinkedIn post from Scott Wolfson comes this map depicting “how experts actually make decisions.” It’s a hand drawn

By Stephen P. Anderson