№ 29 | TDD Cards, Centered vs Connected, Knowledge Operations, Kind Games, and (Not) Avoiding Why

№ 29 | TDD Cards, Centered vs Connected, Knowledge Operations, Kind Games, and (Not) Avoiding Why

TDD Game

Here's a new (in development) board game, created to teach… 🥁Test Driven Development!

From the description:

Play JitterTed's TDD Game where you try to get the most code committed without bugs! Based on the Predictive Test-Driven Development process, you decide whether to take on risk by skipping tests, or play it safe by writing less code along the way.

More at: https://tdd.cards

Centered vs Connected*

As someone who has used the phrase ‘from human-centered to humanity-centered,’ I felt called out—in a healthy, provocative way—by this article from Jen Briselli “The Future of Experience Design Is Connected, Not Centered.” The fundamental frame of this article is that ”the limits of human centered design are in the second word, not the first.” After reading this, I can't help but spot every phrase that follows the ‘[x] centered’ phrasing pattern. 🤔

Knowledge Operations

I'll be revisiting this post several more times—I think there's an intriguing hinted at ‘Knowledge Operations’ taxonomy. But, the focus here is on how “when we change the efficiency of knowledge operations, we change the shape of society” (a response to the AI craze. 🤯

Kind Games

There is so much to love about this proposal from Daniel Cook for Kind Games:

What if we proactively design our games to facilitate positive human relationships? We propose that games built on a foundation of kind aesthetics can deliver greater player satisfaction, greater long term engagement, and richer human experiences.

While the focus on on prosocial games, I can see this same thinking—especially the identified ‘game design patterns for prosocial mechanics’—applied to collaboration software. (NOTE: I copy and pasted the 37 patterns into this table, to make it easier to grok—enjoy!)

(Not) Avoiding Why

“15 Ways To Ask Why Without Asking Why” pairs well with last week's post about good questions. While the context is slightly different (coaching or deepening relationships vs getting answers), both articles promote the shift from the potentially confrontational ‘Why?’  questions to the more exploratory ‘What’ and ‘How’ questions. 

Oh, and you gotta love this off-handed remark:

You’ve probably heard about the  5 Why's. Quoted often, yet rarely implemented (except that time my husband tried it on my teenaged son…)

😂

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№ 105 | Startup Valley, The Farmer Was Replaced , Five Beliefs (about Community Software), Cartography of Generative AI, When Are We? Game, Square Circle Triangle, Challenging the Pedagogy & Andragogy Distinction, and Two Speeches Worth Your Attention

№ 105 | Startup Valley, The Farmer Was Replaced , Five Beliefs (about Community Software), Cartography of Generative AI, When Are We? Game, Square Circle Triangle, Challenging the Pedagogy & Andragogy Distinction, and Two Speeches Worth Your Attention

Welcome to another curious assemblage of fun and fascinating ‘things to think with’. Or think about. Or… do something with! 🤪 Startup Valley game So what’s it like to launch a startup? Startup Valley Game: Blitzed Edition gives us a taste of that experience, with plenty of humorous quips thrown

By Stephen P. Anderson
№ 103 | ‘At What Cost?’, The Tarot Cards of Tech, Two Visuals to Improve Your Next Talk, The Mind’s Pendulum, Habits of a Systems Thinker Cards, Afrofuturism and the “future past”, and Four Ways Humans Relate to Technology

№ 103 | ‘At What Cost?’, The Tarot Cards of Tech, Two Visuals to Improve Your Next Talk, The Mind’s Pendulum, Habits of a Systems Thinker Cards, Afrofuturism and the “future past”, and Four Ways Humans Relate to Technology

Another dose of playful things to think with. Perhaps a little less playful… And a wee bit more somber and cerebral… But, all good things to think about! ‘At What Cost?’ Here’s your perennial reminder to think about the unintended consequences of the things we design, build, and use.

By Stephen P. Anderson