№ 29 | TDD Cards, Centered vs Connected, Knowledge Operations, Kind Games, and (Not) Avoiding Why

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№ 29 | TDD Cards, Centered vs Connected, Knowledge Operations, Kind Games, and (Not) Avoiding Why

TDD Game

Here's a new (in development) board game, created to teach… 🥁Test Driven Development!

From the description:

Play JitterTed's TDD Game where you try to get the most code committed without bugs! Based on the Predictive Test-Driven Development process, you decide whether to take on risk by skipping tests, or play it safe by writing less code along the way.

More at: https://tdd.cards

Centered vs Connected*

As someone who has used the phrase ‘from human-centered to humanity-centered,’ I felt called out—in a healthy, provocative way—by this article from Jen Briselli “The Future of Experience Design Is Connected, Not Centered.” The fundamental frame of this article is that ”the limits of human centered design are in the second word, not the first.” After reading this, I can't help but spot every phrase that follows the ‘[x] centered’ phrasing pattern. 🤔

Knowledge Operations

I'll be revisiting this post several more times—I think there's an intriguing hinted at ‘Knowledge Operations’ taxonomy. But, the focus here is on how “when we change the efficiency of knowledge operations, we change the shape of society” (a response to the AI craze. 🤯

Kind Games

There is so much to love about this proposal from Daniel Cook for Kind Games:

What if we proactively design our games to facilitate positive human relationships? We propose that games built on a foundation of kind aesthetics can deliver greater player satisfaction, greater long term engagement, and richer human experiences.

While the focus on on prosocial games, I can see this same thinking—especially the identified ‘game design patterns for prosocial mechanics’—applied to collaboration software. (NOTE: I copy and pasted the 37 patterns into this table, to make it easier to grok—enjoy!)

(Not) Avoiding Why

“15 Ways To Ask Why Without Asking Why” pairs well with last week's post about good questions. While the context is slightly different (coaching or deepening relationships vs getting answers), both articles promote the shift from the potentially confrontational ‘Why?’  questions to the more exploratory ‘What’ and ‘How’ questions. 

Oh, and you gotta love this off-handed remark:

You’ve probably heard about the  5 Why's. Quoted often, yet rarely implemented (except that time my husband tried it on my teenaged son…)

😂

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№ 125 | Harms of the AI Ecosystem, OK Go Sandbox, Learning Experience Canvas, Family Tree of French Sauces, How Nouns and Verbs Shape Game Design, Harm Along a Spectrum, and Pain Point Bingo

№ 125 | Harms of the AI Ecosystem, OK Go Sandbox, Learning Experience Canvas, Family Tree of French Sauces, How Nouns and Verbs Shape Game Design, Harm Along a Spectrum, and Pain Point Bingo

Harms of the AI ecosystem At this point, just about anything Per Axbom creates is an instant share from me. His latest creation, an infographic identifying various “Harms of the AI ecosystem” is a fabulous ‘thing to think with’. Brief. Good use of dual coding. Seemingly comprehensive. I was initially

By Stephen P. Anderson
№ 124 | Deep Deck, Charismatic Language, “Are Student Attention Spans Really Shrinking?”, AI Divergence Engine, 10 Things to Watch Out for When Working with AI, “Society Begins at Home”, and Collective Madness Bingo Sheet

№ 124 | Deep Deck, Charismatic Language, “Are Student Attention Spans Really Shrinking?”, AI Divergence Engine, 10 Things to Watch Out for When Working with AI, “Society Begins at Home”, and Collective Madness Bingo Sheet

Deep Deck Let’s kick things off with a good ol’ analog card deck! Deep Deck is a deck of conversation starters that promises to “push strangers closer and pull friends deeper.” Deeper connections and all that. Long-time readers will know how bored I am by most of the

By Stephen P. Anderson
№ 123 | Deep Code Cards, Cultural Differences and Storytelling, “So You Want to Be an American?” (the Game), Work-Life Balance, the Smiley Model, Playful Visualizations—Using Trees!, and Deep Reading

№ 123 | Deep Code Cards, Cultural Differences and Storytelling, “So You Want to Be an American?” (the Game), Work-Life Balance, the Smiley Model, Playful Visualizations—Using Trees!, and Deep Reading

Howdy! Welcome to another roundup of ‘playful things to think with’ and things to think about. Let’s kick it off with… Deep Code Cards Ooh… Another project from Dark Matter Labs. The Deep Code Cards offer a “playful exploration of the invisible forces that shape our lives.” Nice. Maybe

By Stephen P. Anderson
№ 122 | A “Horseshoe” Diagram, Slow AI, the Data Communication Triangle, The Invisibles, A Simple Clustering Algorithm for Lists, Ordinary Abundance, and “Certainty, Variety, and Delight”

№ 122 | A “Horseshoe” Diagram, Slow AI, the Data Communication Triangle, The Invisibles, A Simple Clustering Algorithm for Lists, Ordinary Abundance, and “Certainty, Variety, and Delight”

A ‘horseshoe’ diagram Ooh… A horseshoe diagram?! That’s a new-to-me pattern; I’m adding this to my collection of visual primitives. Pretty much a cycle, with emphasis on the starting and ending points (before the cycle begins again). That’s all. Oh, and as for the content

By Stephen P. Anderson