№ 33 | A Card Game for Participatory Budgeting, A Little Wordy, 20 Blog Post Formats, A Skill Tree for 3D Printing & Modeling, 8 Alternatives to ’How Are You?‘, and How Asynchronous Work Can Fuel Creativity

№ 33 | A Card Game for Participatory Budgeting, A Little Wordy, 20 Blog Post Formats, A Skill Tree for 3D Printing & Modeling, 8 Alternatives to ’How Are You?‘, and How Asynchronous Work Can Fuel Creativity

Helsinki

Old news (2019), but… A card game played by residents in Helsinki as part of a “participatory budgeting” exercise: “How a card game can help city residents suggest new ideas.” Sadly, the links to download the game no longer appear to be working. 😢 (But, the article describing the game is fairly thorough!)

[Context: I found this article via a search for ‘Helsinki cad game,’ after new—newly invited—member Lee Ryan mentioned creating the Helisinki Card Game. I don't think this is the same game, but YAY for new discoveries?!]

A Little Wordy

A word game (duh) from The Oatmeal. Why am I sharing it here? Well, it's fun, for starters. But also, I wonder… How might this basic game structure be applied to more serious games? 🤔 It’d have to be a situation where there’s a clear right answer. And clues that get you closer to a correct guess.

20 blog post formats for teams

Ooh. Here's something you might find inspiring (the format and/or the content): A micro-site—no “an internet pocket book”—offering “a set of format ideas for blog posts, with links to real-world examples.”

A Skill Tree for 3D Printing & Modeling

Self explanatory. I love skill trees (in board games, video games, Kahn academy, and elsewhere) as a way to think about the micro skills that build upon each other…without falling into the trap of a homogeneous, linear, learning path. There's something about the quasi-sequencing for guidance, but flexibility to build your own personal learning path.

“How are you?”

Don’t say ‘How are you?’ Ask these 8 questions instead, says expert: ‘You’ll get a genuine response’

Eight fantastic alternatives to the ubiquitous ‘How are you?’ The first two have been a part of my conversations for years. Though, when I ask (or answer) “How are you?” I'm expecting (or will give) an honest answer. If I ask, I want to know—really!

“Asynchronous Work Can Fuel Creativity”

Not exactly what I expected based on the source (HBR) and the headline “Asynchronous Work Can Fuel Creativity,” but… 💯 Basically, the cited research looked Baul folk musicians in India and “the value of asynchronicity for low-status members of creative teams”—giving women and marginalized people more of a voice through asynchronous musical contributions. Then, a generalized lesson 🤨 for the workspace:

Similarly,  some research  has shown creative benefits of asynchronicity for brainstorming: the largest quantity and best quality of ideas are generated when people can work separately first, then bring their ideas together.

And also:

An effective and largely feasible solution to inequality in creative teams at many organizations.

FWIW… In my own work at Mural, we've been practicing async brainstorming and critique sessions for a bit now; for many situations, I find this a preferable way to work. Sometimes it's all async, but we've seen a lot of success with opening up the brainstorming as pre-work ahead of a synchronous meeting.

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№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

Welcome to another edition of the Thinking Things newsletter, your regular dose of playful things to think with, and think about. 🫵A couple of things: 1/ ♥️ ♠️ ♦️ ♣️ I’m exploring a special edition of thinking things focused on… 🥁 playing cards. Specifically, any activity that uses a standard deck of playing cards

By Stephen P. Anderson
№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

Welcome to another edition of the Thinking Things newsletter, your regular roundup of ‘playful things to think with’ and think about. Art in Board Games I’m very interested in the information design of board games. This is not that. What begins as commentary on updated art for the game

By Stephen P. Anderson
№ 110 | ‘Havens, Hubs & Hangouts’, “Infrastructure for Thinking”, Fractal Gridding + the Hadara Method (for Goal Setting), Bootstrapping Computing,  Catalyst Game, Four Corners Reflection, A Visual Archive of the Jan 6 Capitol Attack, and the Size of Life

№ 110 | ‘Havens, Hubs & Hangouts’, “Infrastructure for Thinking”, Fractal Gridding + the Hadara Method (for Goal Setting), Bootstrapping Computing, Catalyst Game, Four Corners Reflection, A Visual Archive of the Jan 6 Capitol Attack, and the Size of Life

Did you miss me? 🤪 Stephen P. Anderson here, back again with your regular roundup of ‘playful things to think with… and think about’ (wow, that came out sounding like a cheesy DJ announcer!) One of the great things about taking time off between issues is the bounty of amazing finds

By Stephen P. Anderson
№ 109 | Algodeck, Alternatives to Arrows, Comic Lettering, Equations Explained Colorfully, Chemistry Advent Calendar, A Framework for Making Decisions, TikTok’s System Map, Learner Engagement Checklist, and Closing Prompts

№ 109 | Algodeck, Alternatives to Arrows, Comic Lettering, Equations Explained Colorfully, Chemistry Advent Calendar, A Framework for Making Decisions, TikTok’s System Map, Learner Engagement Checklist, and Closing Prompts

Let’s close out the year with an XL-sized roundup of ‘playful things to think with’ and think about. 🗓️NOTE: This will be the last newsletter until next year. I normally publish Thinking Things every two weeks. But, I do like to take a bit of time off during the

By Stephen P. Anderson