№ 33 | A Card Game for Participatory Budgeting, A Little Wordy, 20 Blog Post Formats, A Skill Tree for 3D Printing & Modeling, 8 Alternatives to ’How Are You?‘, and How Asynchronous Work Can Fuel Creativity

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№ 33 | A Card Game for Participatory Budgeting, A Little Wordy, 20 Blog Post Formats, A Skill Tree for 3D Printing & Modeling, 8 Alternatives to ’How Are You?‘, and How Asynchronous Work Can Fuel Creativity

Helsinki

Old news (2019), but… A card game played by residents in Helsinki as part of a “participatory budgeting” exercise: “How a card game can help city residents suggest new ideas.” Sadly, the links to download the game no longer appear to be working. 😢 (But, the article describing the game is fairly thorough!)

[Context: I found this article via a search for ‘Helsinki cad game,’ after new—newly invited—member Lee Ryan mentioned creating the Helisinki Card Game. I don't think this is the same game, but YAY for new discoveries?!]

A Little Wordy

A word game (duh) from The Oatmeal. Why am I sharing it here? Well, it's fun, for starters. But also, I wonder… How might this basic game structure be applied to more serious games? 🤔 It’d have to be a situation where there’s a clear right answer. And clues that get you closer to a correct guess.

20 blog post formats for teams

Ooh. Here's something you might find inspiring (the format and/or the content): A micro-site—no “an internet pocket book”—offering “a set of format ideas for blog posts, with links to real-world examples.”

A Skill Tree for 3D Printing & Modeling

Self explanatory. I love skill trees (in board games, video games, Kahn academy, and elsewhere) as a way to think about the micro skills that build upon each other…without falling into the trap of a homogeneous, linear, learning path. There's something about the quasi-sequencing for guidance, but flexibility to build your own personal learning path.

“How are you?”

Don’t say ‘How are you?’ Ask these 8 questions instead, says expert: ‘You’ll get a genuine response’

Eight fantastic alternatives to the ubiquitous ‘How are you?’ The first two have been a part of my conversations for years. Though, when I ask (or answer) “How are you?” I'm expecting (or will give) an honest answer. If I ask, I want to know—really!

“Asynchronous Work Can Fuel Creativity”

Not exactly what I expected based on the source (HBR) and the headline “Asynchronous Work Can Fuel Creativity,” but… 💯 Basically, the cited research looked Baul folk musicians in India and “the value of asynchronicity for low-status members of creative teams”—giving women and marginalized people more of a voice through asynchronous musical contributions. Then, a generalized lesson 🤨 for the workspace:

Similarly,  some research  has shown creative benefits of asynchronicity for brainstorming: the largest quantity and best quality of ideas are generated when people can work separately first, then bring their ideas together.

And also:

An effective and largely feasible solution to inequality in creative teams at many organizations.

FWIW… In my own work at Mural, we've been practicing async brainstorming and critique sessions for a bit now; for many situations, I find this a preferable way to work. Sometimes it's all async, but we've seen a lot of success with opening up the brainstorming as pre-work ahead of a synchronous meeting.

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№ 119 | Scenarios From the Fable 5 Ban, Type Simulation, Player Agency, Echo Chamber Simulation, A1 Collision Density, Brains on Games, Conversational Leadership Essentials, the HIVE Deck, and a Vincent van Gogh Makeover

№ 119 | Scenarios From the Fable 5 Ban, Type Simulation, Player Agency, Echo Chamber Simulation, A1 Collision Density, Brains on Games, Conversational Leadership Essentials, the HIVE Deck, and a Vincent van Gogh Makeover

Welcome to another edition of Thinking Things, your regular roundup of ‘playful things to think with’ and things to think about! Let’s jump into it… Scenarios from the Fable 5 ban You might have heard that the US government banned Anthropic’s latest LLM model? This isn’t about

By Stephen P. Anderson
№ 118 | Working in Space, BriteBox Idea Generation, Epos Daimon, American Dictator? The Game, Cas Holman and ‘Anji Play’, A Web Typography Learning Game, and The Stratification of Trust

№ 118 | Working in Space, BriteBox Idea Generation, Epos Daimon, American Dictator? The Game, Cas Holman and ‘Anji Play’, A Web Typography Learning Game, and The Stratification of Trust

Welcome to another edition of Thinking Things, your regular roundup of 'playful things to think with’ and things to think about! 🤦I made a mistake. In the last issue, I mentioned a three-line poem from Mary Oliver. As it turns out, this is misinformation. Despite a quick bit

By Stephen P. Anderson
№ 117 | A Special “Two-fer” Edition: Museum Activities, Attention, Technology & Childhood Education, Writing Together, Two Critiques of Org Change, and More Great Conversation Starters

№ 117 | A Special “Two-fer” Edition: Museum Activities, Attention, Technology & Childhood Education, Writing Together, Two Critiques of Org Change, and More Great Conversation Starters

A special “two-fer” edition, featuring things to think with or think about—that happen to pair nicely with each other! Context: While collecting the various things that make it into this newsletter, I sometimes come across posts, frameworks, etc. that feel better to share together, as a pair (or

By Stephen P. Anderson
№ 116 | Mapping the Sources of Power, The Atlas of New Futures, Factitious, Mutual Aid Self Care Zine, Lecture-Zines by Darren Raven, Wild Cards Deck, and the Weight of Worry

№ 116 | Mapping the Sources of Power, The Atlas of New Futures, Factitious, Mutual Aid Self Care Zine, Lecture-Zines by Darren Raven, Wild Cards Deck, and the Weight of Worry

Hello, and welcome to another edition of Thinking Things, your mostly-regular dose of ‘Playful Things to Think With’ (and think about). Mapping the Sources of Power By way of a LinkedIn post from Scott Wolfson comes this map depicting “how experts actually make decisions.” It’s a hand drawn

By Stephen P. Anderson