№ 34 | The A.I. Dilemma, Terra Nil, Video Game UIs, Space Elevator, and 14 Signs of Fascism

№ 34 | The A.I. Dilemma, Terra Nil, Video Game UIs, Space Elevator, and 14 Signs of Fascism

The A.I. Dilemma [March 9, 2023]

Damn.

Tristan Harris and Aza Raskin give a somber—and sobering—look at “how existing A.I. capabilities already pose catastrophic risks to a functional society.” This goes beyond a host of other concerns that have already been raised (see screenshot below) to address a more fundamental concern, with comparisons to the development of the nuclear bomb and social media. 😧

Here’s a mic drop moment (one of many) from Aza Raskin:

When you invent a new technology, it’s your responsibility as that technologist to help uncover the new class of responsibilities, create the language, the philosophy, and the laws… because they’re not going to happen automatically. If that tech confers power it’ll start a race and if we do not coordinate, that race will end in tragedy.

“Terra Nil Is Optimistic Climate Fiction with a Dark Side”

I find both this video game (and the criticism of the technocratic underpinnings) fascinating. Terra Nil is a video game set in a post-apocalyptic future, with the goal of restoring an already collapsed environment, “balancing ecology rather than economy.”

Coincidentally, I just finished reading the fiction book All the Birds in the Sky which explores similar themes of environmental collapse and the role of human intervention—via technology or other means (magic, in this case)—to restore things.

[And… FWIW, Revive is a similarly themed board game (“Revive civilization, 5000 years after the fall of humankind”), though I wouldn’t say there’s anything cautionary or educational about the game—it’s just a really fun, albeit heavy, strategy game]

Since we’re talking about video games…

Game UI Database

Holy crap! Whether you’re designing video games, or business apps that work a bit like video games (ahem), then here’s an invaluable resource: The Game UI Database. A collection of ‘47441 screenshots from 1152 games’ (as of this posting)—for your UI inspiration. Pairs nicely with this classic paper from 2003: “Learning from Games: HCI Design Innovations in Entertainment Software” (PDF).

Space Elevator

😍!!  This little microsite proved to be an amazing way to spend 5 minutes, and educational to boot! Talk about learning through play. Or playful things. (Reminiscent of Explorable Explanations.)

14 signs of fascism

Good, structured thinking—like these 14 signs of fascism (summarizing Umberto Eco’s classic 1995 essay on this topic)—begs to be turned into a game, of some kind. A serious game. Seriously.

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№ 115 | Copyright: The Card Game, Design Thinking Canvas, The Learning Matrix, “Moving From SWOT to SO WHAT? Analysis”, Prosocial Design Network, Lenny’s World… Remixed!, and Violence as a Contagious Disease

№ 115 | Copyright: The Card Game, Design Thinking Canvas, The Learning Matrix, “Moving From SWOT to SO WHAT? Analysis”, Prosocial Design Network, Lenny’s World… Remixed!, and Violence as a Contagious Disease

I'm back again, with your regular roundup of ‘playful things to think with’ and think about! (Two days later than usual, but… other priorities!) Copyright: The Card Game Now this is how you design a learning card game! Take a confusing topic (in this case copyright law). Create

By Stephen P. Anderson
№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine,  a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine, a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

Welcome to another curious roundup of ‘playful things to think with’ and think about! Platform Thinking Journey Cards Here’s a shout out to my friend Werner Puchert, who just dropped another one of his extensive card deck video reviews. This time, he’s looking at the Platform Thinking Journey

By Stephen P. Anderson
№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

Welcome to another edition of the Thinking Things newsletter, your regular dose of playful things to think with, and think about. 🫵A couple of things: 1/ ♥️ ♠️ ♦️ ♣️ I’m exploring a special edition of thinking things focused on… 🥁 playing cards. Specifically, any activity that uses a standard deck of playing cards

By Stephen P. Anderson