№ 36 | Facilitator Card Decks, Drivers of Change, Foresight & Strategy, FutureCast, and Notes on Remote Working

№ 36 | Facilitator Card Decks, Drivers of Change, Foresight & Strategy, FutureCast, and Notes on Remote Working

Facilitator card decks

Roundup alert! So I did a thing… I searched for the hashtag ‘CardDecks’ on LinkedIn, and discovered a bunch of posts by Rachel Davis, including this ”list of card decks” (which “has both decks you can purchase and ones you can download for free.”)

Drivers of change

Short piece on “Initiating Organization Change: Practical Tips for Activating Awareness.” I appreciate tip two, for giving language to 3 different drivers of change: Situational, Developmental, Volitional.

Foresight & strategy

Visual language FTW! In this article is a nice, concise “Graphical Representation of the Relation Between Foresight & Strategy.”

Speaking of foresight…

FutureCast!

Here’s an interesting find: A micro-site devoted to a specific forecasting method, designed to “help you and your team explore risks and opportunities in an election context by engaging various stakeholders in thought-provoking and inclusive discussion.”

It’s not a ready to play game; as with many facilitation activities, you have to provide specific content. But, it’s solid scaffolding, with plenty of supporting resources, within which you can set up this game / facilitation activity.

Okay. D’Oh! 🤦

More time spent on this site reveals similar treatments for “a selection of tools, games and workshop templates, ready to be used for your own foresight projects.” Methods include: Driver Mapping, Causal Layered Analysis, 2×2 Matrix: Scenario Building, Futures Wheel, Horizon Scanning: Implications, Horizon Scanning Validation, Horizon Scanning, Foresight Experiments Scoping, and… a game to Explore the Future of Data Governance. Where's the gold mine emoji?!

Notes on remote working

Fellow ‘Muralista’ Laïla von Alvensleben shares six insights from the recent Running Remote  conference. Good, solid observations.

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№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine,  a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine, a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

Welcome to another curious roundup of ‘playful things to think with’ and think about! Platform Thinking Journey Cards Here’s a shout out to my friend Werner Puchert, who just dropped another one of his extensive card deck video reviews. This time, he’s looking at the Platform Thinking Journey

By Stephen P. Anderson
№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

Welcome to another edition of the Thinking Things newsletter, your regular dose of playful things to think with, and think about. 🫵A couple of things: 1/ ♥️ ♠️ ♦️ ♣️ I’m exploring a special edition of thinking things focused on… 🥁 playing cards. Specifically, any activity that uses a standard deck of playing cards

By Stephen P. Anderson
№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

Welcome to another edition of the Thinking Things newsletter, your regular roundup of ‘playful things to think with’ and think about. Art in Board Games I’m very interested in the information design of board games. This is not that. What begins as commentary on updated art for the game

By Stephen P. Anderson