№ 37 | “Better Living Through Algorithms” (Short Story), Vital Differences, a Problem Framing Canvas, Two Principles for Decaying Platforms, and How Nintendo Solved Zelda’s Open World Problem
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“Better Living Through Algorithms”
Wow. This short story—“Better Living Through Algorithms” by Naomi Kritzer—would be a great piece to discuss as a group. I previously mentioned I had read the book All the Birds in the Sky; it also has a similar sub-plot, that of an app everyone uses that seems to succeed at, well, making everyone much happier.
Differences that make a difference
Words matter, “whether we are talking about teaching or learning. About goals or direction. About feedback or dialogue.” Here’s a list of 46 word pairings, that contrast nicely when held next to each other.
A problem framing canvas?
A problem framing canvas? I like that the majority of these boxes are like ‘Are you sure? Like, really sure you have a problem? Like, how do you know for sure? Is this the real problem?’ 😆
Two principles to protect internet users from decaying platforms
I love these two proposed principles to protect internet users from decaying platforms:
- The end-to-end principle: service providers should strive to deliver data from willing senders to willing receivers as efficiently and reliably as possible.
- A right-to-exit: an obligation on tech companies to facilitate users’ departure from their platforms.
I don’t, however, love the circumstances that have led to a call for these principles… This quote feels all too true:
Internet platforms have reached end-stage enshittification, where they claw back the goodies they once used to lure in end-users and business customers, trying to walk a tightrope in which there's just enough value left to keep you locked in, but no more. It's ugly out there.
😬
From Cory Doctorow, of course.
Let’s end on something lighter…
How Nintendo solved Zelda’s open world problem
Open world games? Paths in the sandbox? I love learning about this stuff.
How do you make an open world where the player is completely free to explore - but is also led towards key locations that will advance the story? This was the biggest challenge that Nintendo faced when making their very first open-world game, The Legend of Zelda: Breath of the Wild.
Find out how they solved this challenge in this YouTube video How Nintendo Solved Zelda’s Open World Problem.