№ 40 | A Team Topologies Toolkit, Histography, Against Tragedy of the Commons?, The Governance Game, and Communal Computing for the 21st Century Science Lab (Bret Victor!)

№ 40 | A Team Topologies Toolkit, Histography, Against Tragedy of the Commons?, The Governance Game, and Communal Computing for the 21st Century Science Lab (Bret Victor!)

A team topologies talk and toolkit

[Say that quickly 3 times!]
The Team Topologies book has been on my to get list for some time—and I think this presentation just gave me the nudge I needed. The focus of this talk is how everything written about in the 2019 book seems to extend outside of IT and software. Their hypothesis:

Team Topologies provides vital language,  patterns, and constraints for almost all knowledge work situations in the context of fast flow and team ownership.

But… why stop with just a book? What I didn’t know about was this analog toolkit to “model and visualise different options for team responsibilities and interactions based on the ideas in the Team Topologies book.” 😍

Histography

I love history. I love interactive visualizations. Here’s a combo of both with Histography.

“Histography" is interactive timeline that spans across 14 billion years of history, from the Big Bang to 2015. The site draws historical events from Wikipedia and self-updates daily with new recorded events. The interface allows for users to view between decades to millions of years. The viewer can choose to watch a variety of events which have happened in a particular period or to target a specific event in time.

[Also, plenty of other cool projects from the creator!]

Okay, buckle up…

Against Tragedy of the Commons?

I first encountered the “Tragedy of the Commons” archetype by way of a systems thinking class from UnSchool. I found this short video (using the analogy of fishing a pond) offers a crisp and memorable illustration of the problem, which is: ‘Optimizing for the self in the short term isn’t optimal for anyone in the long term.’ (Or the same idea stated in the opposite: what’s good for all of us is good for each of us.)

All good, right? Except…

This concept appears to be getting some blowback. Leading us to this article, arguing that the accepting the Tragedy of the Commons as common sense obscures “what we are actually experiencing: a Tragedy of the Non-Commons… The fact that most resources and power are in the hands of the few has terrible consequences for us all… Non-common governance and inequalities are at the heart of the climate and ecological crises.”

And then there’s this post from Cory Doctorow that digs into the person—Garrett Hardin—behind the 1964 essay that popularized the tragedy of the commons, with the opinion that this is “how ecofascism was smuggled into mainstream thought.”

😬

Okay. On to something lighter…

The Governance Game

Ooh…! It’s a card game that helps people discuss the governance of a codebase. It also looks like there’ll be a public introduction to the Governance Game on June 16th (but this is the middle of the night for many of us in North America 😢).

And finally…

Communal computing for 21st century science

🎉  Hey, it’s something NEW from Bret Victor!! 🎉

Seriously, after not hearing anything from or about him for years, I was concerned. Great to see Dynamicland is still alive and kicking, and… as demoed here, being used to prototype a 21st century science lab!

This video is brief—10 minutes. And, super inspiring and mind-shifting—especially if Dynamicland and communal computing is new to you. You're welcome.

Read more

№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

Welcome to another edition of the Thinking Things newsletter, your regular dose of playful things to think with, and think about. 🫵A couple of things: 1/ ♥️ ♠️ ♦️ ♣️ I’m exploring a special edition of thinking things focused on… 🥁 playing cards. Specifically, any activity that uses a standard deck of playing cards

By Stephen P. Anderson
№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

Welcome to another edition of the Thinking Things newsletter, your regular roundup of ‘playful things to think with’ and think about. Art in Board Games I’m very interested in the information design of board games. This is not that. What begins as commentary on updated art for the game

By Stephen P. Anderson
№ 110 | ‘Havens, Hubs & Hangouts’, “Infrastructure for Thinking”, Fractal Gridding + the Hadara Method (for Goal Setting), Bootstrapping Computing,  Catalyst Game, Four Corners Reflection, A Visual Archive of the Jan 6 Capitol Attack, and the Size of Life

№ 110 | ‘Havens, Hubs & Hangouts’, “Infrastructure for Thinking”, Fractal Gridding + the Hadara Method (for Goal Setting), Bootstrapping Computing, Catalyst Game, Four Corners Reflection, A Visual Archive of the Jan 6 Capitol Attack, and the Size of Life

Did you miss me? 🤪 Stephen P. Anderson here, back again with your regular roundup of ‘playful things to think with… and think about’ (wow, that came out sounding like a cheesy DJ announcer!) One of the great things about taking time off between issues is the bounty of amazing finds

By Stephen P. Anderson
№ 109 | Algodeck, Alternatives to Arrows, Comic Lettering, Equations Explained Colorfully, Chemistry Advent Calendar, A Framework for Making Decisions, TikTok’s System Map, Learner Engagement Checklist, and Closing Prompts

№ 109 | Algodeck, Alternatives to Arrows, Comic Lettering, Equations Explained Colorfully, Chemistry Advent Calendar, A Framework for Making Decisions, TikTok’s System Map, Learner Engagement Checklist, and Closing Prompts

Let’s close out the year with an XL-sized roundup of ‘playful things to think with’ and think about. 🗓️NOTE: This will be the last newsletter until next year. I normally publish Thinking Things every two weeks. But, I do like to take a bit of time off during the

By Stephen P. Anderson