№ 41 | 300,000 Years of Tools for Thought, Digitization vs Digitalization, Thoughtless Words, Votes for Women, and 25 Facilitation Toolboxes and Frameworks

Share
№ 41 | 300,000 Years of Tools for Thought, Digitization vs Digitalization, Thoughtless Words, Votes for Women, and 25 Facilitation Toolboxes and Frameworks

Tools for thought: the first 300,000 years

So, I have this workshop exercise where I ask people to think about all the ways we, as human creatures, have extended our thinking through new technologies; this includes everything from carved symbols on cave walls to the addition of page numbers to bound books to the invention of mobile computing devices. I even make a nod to this slice of history in my book Figure It Out, to set the stage for a game of of “what might be next?”

Anyway, I’m delighted to see a pretty good roundup of such technologies in this post “Tools for thought: the first 300,000 years.”

Digitization vs Digitalization

At a talk given this week by John Maeda, he mentioned that gnarly term ‘Digital Transformation’ and the critical difference between ‘Digitization’ (cutting costs, moving from analog to digital, operation stuff) and ‘Digitalization’ (making more money innovations, disruption, new businesses).  As someone who loves contrasting words/concepts, this resonated with me. And brought more clarity to that amorphous label that is Digital Transformation. 🤪 Like a true professional, Maeda cited his source: Research from Jeanne Ross, principal research scientist at MIT Sloan School of Management.

I googled all this after the talk and found her original (?) article on this topic and two papers, later published:

Thoughtless words

“We need to build a habit of questioning AI.”
That’s the subtitle for this article “AI analysis, brainless design” from Alex Klein. Coincidentally, I published a very similar article—“9 Human Challenges with Using AI Co-Pilots”—tackling the very same issue: In the mad rush to embrace large language models for knowledge work (think Design Thinking, Job Stories, writing PRDs, etc.), there are some very real human biases and blindspots that merit a warning label, or at least some friction, be added to these new tools. Sure, we can do the Design Thinking process in minutes, but at what cost?

On a lighter note…

Votes for Women

Ooh. Votes for Women is a new board game about “the American women’s suffrage movement from 1848-1920, culminating with the ratification (or rejection) of the Nineteenth Amendment.”

Here’s an interview with the designer Tory Brown, who discusses “creating a game that truly represents the clash for women’s rights.”

25 Facilitation toolboxes and frameworks

Ah, Anamaria Dorgo, community manager at Butter, is a fellow collector of frameworks! Here she shares “25 Facilitation toolboxes and frameworks” Do heed her warning though: “Open at your own risk, only after working hours. 😅”


*** BONUS: Slide to Unlock
Someone turned the ‘slide to unlock’ touchscreen UI pattern into a game!

Read more

№ 116 | Mapping the Sources of Power, The Atlas of New Futures, Factitious, Mutual Aid Self Care Zine, Lecture-Zines by Darren Raven, Wild Cards Deck, and the Weight of Worry

№ 116 | Mapping the Sources of Power, The Atlas of New Futures, Factitious, Mutual Aid Self Care Zine, Lecture-Zines by Darren Raven, Wild Cards Deck, and the Weight of Worry

Hello, and welcome to another edition of Thinking Things, your mostly-regular dose of ‘Playful Things to Think With’ (and think about). Mapping the Sources of Power By way of a LinkedIn post from Scott Wolfson comes this map depicting “how experts actually make decisions.” It’s a hand drawn conceptual

By Stephen P. Anderson
№ 115 | Copyright: The Card Game, Design Thinking Canvas, The Learning Matrix, “Moving From SWOT to SO WHAT? Analysis”, Prosocial Design Network, Lenny’s World… Remixed!, and Violence as a Contagious Disease

№ 115 | Copyright: The Card Game, Design Thinking Canvas, The Learning Matrix, “Moving From SWOT to SO WHAT? Analysis”, Prosocial Design Network, Lenny’s World… Remixed!, and Violence as a Contagious Disease

I'm back again, with your regular roundup of ‘playful things to think with’ and think about! (Two days later than usual, but… other priorities!) Copyright: The Card Game Now this is how you design a learning card game! Take a confusing topic (in this case copyright law). Create

By Stephen P. Anderson
№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine,  a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine, a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

Welcome to another curious roundup of ‘playful things to think with’ and think about! Platform Thinking Journey Cards Here’s a shout out to my friend Werner Puchert, who just dropped another one of his extensive card deck video reviews. This time, he’s looking at the Platform Thinking Journey

By Stephen P. Anderson