№ 41 | 300,000 Years of Tools for Thought, Digitization vs Digitalization, Thoughtless Words, Votes for Women, and 25 Facilitation Toolboxes and Frameworks

№ 41 | 300,000 Years of Tools for Thought, Digitization vs Digitalization, Thoughtless Words, Votes for Women, and 25 Facilitation Toolboxes and Frameworks

Tools for thought: the first 300,000 years

So, I have this workshop exercise where I ask people to think about all the ways we, as human creatures, have extended our thinking through new technologies; this includes everything from carved symbols on cave walls to the addition of page numbers to bound books to the invention of mobile computing devices. I even make a nod to this slice of history in my book Figure It Out, to set the stage for a game of of “what might be next?”

Anyway, I’m delighted to see a pretty good roundup of such technologies in this post “Tools for thought: the first 300,000 years.”

Digitization vs Digitalization

At a talk given this week by John Maeda, he mentioned that gnarly term ‘Digital Transformation’ and the critical difference between ‘Digitization’ (cutting costs, moving from analog to digital, operation stuff) and ‘Digitalization’ (making more money innovations, disruption, new businesses).  As someone who loves contrasting words/concepts, this resonated with me. And brought more clarity to that amorphous label that is Digital Transformation. 🤪 Like a true professional, Maeda cited his source: Research from Jeanne Ross, principal research scientist at MIT Sloan School of Management.

I googled all this after the talk and found her original (?) article on this topic and two papers, later published:

Thoughtless words

“We need to build a habit of questioning AI.”
That’s the subtitle for this article “AI analysis, brainless design” from Alex Klein. Coincidentally, I published a very similar article—“9 Human Challenges with Using AI Co-Pilots”—tackling the very same issue: In the mad rush to embrace large language models for knowledge work (think Design Thinking, Job Stories, writing PRDs, etc.), there are some very real human biases and blindspots that merit a warning label, or at least some friction, be added to these new tools. Sure, we can do the Design Thinking process in minutes, but at what cost?

On a lighter note…

Votes for Women

Ooh. Votes for Women is a new board game about “the American women’s suffrage movement from 1848-1920, culminating with the ratification (or rejection) of the Nineteenth Amendment.”

Here’s an interview with the designer Tory Brown, who discusses “creating a game that truly represents the clash for women’s rights.”

25 Facilitation toolboxes and frameworks

Ah, Anamaria Dorgo, community manager at Butter, is a fellow collector of frameworks! Here she shares “25 Facilitation toolboxes and frameworks” Do heed her warning though: “Open at your own risk, only after working hours. 😅”


*** BONUS: Slide to Unlock
Someone turned the ‘slide to unlock’ touchscreen UI pattern into a game!

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№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

Welcome to another edition of the Thinking Things newsletter, your regular dose of playful things to think with, and think about. 🫵A couple of things: 1/ ♥️ ♠️ ♦️ ♣️ I’m exploring a special edition of thinking things focused on… 🥁 playing cards. Specifically, any activity that uses a standard deck of playing cards

By Stephen P. Anderson
№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

Welcome to another edition of the Thinking Things newsletter, your regular roundup of ‘playful things to think with’ and think about. Art in Board Games I’m very interested in the information design of board games. This is not that. What begins as commentary on updated art for the game

By Stephen P. Anderson
№ 110 | ‘Havens, Hubs & Hangouts’, “Infrastructure for Thinking”, Fractal Gridding + the Hadara Method (for Goal Setting), Bootstrapping Computing,  Catalyst Game, Four Corners Reflection, A Visual Archive of the Jan 6 Capitol Attack, and the Size of Life

№ 110 | ‘Havens, Hubs & Hangouts’, “Infrastructure for Thinking”, Fractal Gridding + the Hadara Method (for Goal Setting), Bootstrapping Computing, Catalyst Game, Four Corners Reflection, A Visual Archive of the Jan 6 Capitol Attack, and the Size of Life

Did you miss me? 🤪 Stephen P. Anderson here, back again with your regular roundup of ‘playful things to think with… and think about’ (wow, that came out sounding like a cheesy DJ announcer!) One of the great things about taking time off between issues is the bounty of amazing finds

By Stephen P. Anderson
№ 109 | Algodeck, Alternatives to Arrows, Comic Lettering, Equations Explained Colorfully, Chemistry Advent Calendar, A Framework for Making Decisions, TikTok’s System Map, Learner Engagement Checklist, and Closing Prompts

№ 109 | Algodeck, Alternatives to Arrows, Comic Lettering, Equations Explained Colorfully, Chemistry Advent Calendar, A Framework for Making Decisions, TikTok’s System Map, Learner Engagement Checklist, and Closing Prompts

Let’s close out the year with an XL-sized roundup of ‘playful things to think with’ and think about. 🗓️NOTE: This will be the last newsletter until next year. I normally publish Thinking Things every two weeks. But, I do like to take a bit of time off during the

By Stephen P. Anderson