№ 42 | Multiverses, The AI Hammer, Beyond Chatbot Interactions, A Parable About A River, Plus Doors & Waterlines

№ 42 | Multiverses, The AI Hammer, Beyond Chatbot Interactions, A Parable About A River, Plus Doors & Waterlines

Multiversal appeal

I love essays like this that can step back, normally a few decades after the fact, and make cultural observations as to why something got into our collective psyche. Anyway, here’s a commentary on “How the multiverse got into our heads and didn’t let go.

If a hammer was like AI…

Per Axbom takes on the ‘AI is just a tool’ sentiment, with this brilliant and satirical poster. I suppose, after hearing one too many times “AI is really no different from a hammer” he felt “compelled to make a poster to address these claims.”

✨“Steal it, share it, print it and use it where you see fit.”✨

Per elaborates a bit more on each of his nine comments in this thread.

Beyond chatbots…

…as an interaction paradigm for the novel capabilities of language models.  A small collection (3, with more to come) of interface provocations from designer Maggie Appleton. I love this setup:

The primary interface everyone and their mother jumps to at this point is the chatbot. We are irreversibly anchored to this text-heavy, turn-based interface paradigm. And sure, it’s a great solution in a lot of cases! It’s flexible, familiar, and easy to implement. But it’s also the lazy solution. It’s only the obvious tip of the iceberg when it comes to exploring how we might interact with these strange new language model agents we’ve grown inside a neural net.

A parable: Two sides

Oh yeah, a parable is also a kind of thing to think with! Here's one about two people who share a polluted river.

Doors and waterlines

Metaphors to think with! Here’s a short article about “how to feel more confident in your decisions,” referencing two different metaphors, that of a waterline and that of doors.

Coincidentally, I was—as in just this week—introduced to the concept of “walking through a one-way door or a two-way door” by a coworker.

When you walk through a one-way door, there’s no coming back. It’s irreversible. While with a two-way door, you can go through and return. It’s reversible.

I'll let you read more about it and the the waterline metaphor. 

Personal sidenote: While both of these are good, simple metaphors, I favor thinking about decisions with a bit more gradation, using a kind of pace layering to decide how  malleable a decision may be later on.

Read more

№ 115 | Copyright: The Card Game, Design Thinking Canvas, The Learning Matrix, “Moving From SWOT to SO WHAT? Analysis”, Prosocial Design Network, Lenny’s World… Remixed!, and Violence as a Contagious Disease

№ 115 | Copyright: The Card Game, Design Thinking Canvas, The Learning Matrix, “Moving From SWOT to SO WHAT? Analysis”, Prosocial Design Network, Lenny’s World… Remixed!, and Violence as a Contagious Disease

I'm back again, with your regular roundup of ‘playful things to think with’ and think about! (Two days later than usual, but… other priorities!) Copyright: The Card Game Now this is how you design a learning card game! Take a confusing topic (in this case copyright law). Create

By Stephen P. Anderson
№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine,  a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine, a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

Welcome to another curious roundup of ‘playful things to think with’ and think about! Platform Thinking Journey Cards Here’s a shout out to my friend Werner Puchert, who just dropped another one of his extensive card deck video reviews. This time, he’s looking at the Platform Thinking Journey

By Stephen P. Anderson
№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

Welcome to another edition of the Thinking Things newsletter, your regular dose of playful things to think with, and think about. 🫵A couple of things: 1/ ♥️ ♠️ ♦️ ♣️ I’m exploring a special edition of thinking things focused on… 🥁 playing cards. Specifically, any activity that uses a standard deck of playing cards

By Stephen P. Anderson