№ 44 | Guidelines for Human-AI Interaction, Ethics of Influence, Graphic Nobel, The Apple Game, and The Calm Web

№ 44 | Guidelines for Human-AI Interaction, Ethics of Influence, Graphic Nobel, The Apple Game, and The Calm Web

Guidelines for human-AI interaction

I kind of like these Guidelines for Human-AI Interaction from Microsoft. As they're context-based—mapping to stages of an interaction—they're easy to use as a kind of checklist or assessment for any AI projects in-development or recently launched.

Ethics of Influence

Elizabeth Ayer shares a presentation on the ethics of influence: Changing minds: you can but should you? [⚠️ Warning. Annoying. Slideshare. Ads!] This is one of those topics I tend to weary of, having ‘worked it all out’ while writing my first book, Seductive Interaction Design. However, I like Ayer's simple framing, placing  things an ethical spectrum. That, and this tends to emphasize the same place I've landed, with phrases like: “Power to.” “Facilitation.” “Coaching.” “Building Capability.” These kinds of ideas sit behind my professional mantra: “Work and learn together.”

Graphic Nobel

Ooh. Nobel prizes in physics explained with cartoons!
And, you can download the first 3 chapters [PFD] (of Volume 1) for free!

The Apple Game

🤔 The Apple Game, from Tim Urban (of Wait But Why).

I’d like to introduce you to a game I’ve been playing with friends for years. It’s not a game really—more of an exercise. The purpose is to add a bit more depth to the question, “Are you a good person?” Here’s how it’s played: Treat a person like an apple, with three layers of depth… [More in the post]

Calm web

Sigh. I'd like a calm web. Wouldn't you?
The Calm Web: A Solution to Our Scary and Divisive Online World


***BONUS: Clever antonym typography
I'm kind of enamored with this Clever Antonym Typography by Yash Mathur:

(More examples in the post!)

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№ 93 | Illustrating Complex Systems, Moving Motivators Cards, Working with Team Values, The Eudaimonia Machine, Role-Playing an LLM, Froebel’s Gifts, Senseless Interfaces, and Ojisan Trading Cards

№ 93 | Illustrating Complex Systems, Moving Motivators Cards, Working with Team Values, The Eudaimonia Machine, Role-Playing an LLM, Froebel’s Gifts, Senseless Interfaces, and Ojisan Trading Cards

It’s another issue of the Thinking Things newsletter 🎉 .This time, with a few more than usual playful ‘things to think with’ and think about… Enjoy! 30 Illustrated Frameworks for Complex Problems I tend to shy away from sharing “roundup” sites, and focus more on singular tools, things, methods, games,

By Stephen P. Anderson
№ 92 | Ask This Book A Question, Jackdaw Folders, The Wizards & Workshops Deck, NOISE Analysis + SOLVED Cards, “How Economics Fails to Account for the Climate Crisis”, and TWO 🤯 ‘What If…?’ Questions

№ 92 | Ask This Book A Question, Jackdaw Folders, The Wizards & Workshops Deck, NOISE Analysis + SOLVED Cards, “How Economics Fails to Account for the Climate Crisis”, and TWO 🤯 ‘What If…?’ Questions

Look who’s back—with more playful things to think with! Ask This Book A Question Ask This Book A Question is described as “an interactive game [emphasis mine] that empowers you to understand yourself in a new way, inviting you on a playful journey of self-discovery.” I love publications

By Stephen P. Anderson
№ 91 | Short Films as ‘Playful Things to Think With’, The Workshop Map, Meeting Solar System, A Field Guide to Hype, The Time is Now Toolkit, and Two Short Posts on Cognition

№ 91 | Short Films as ‘Playful Things to Think With’, The Workshop Map, Meeting Solar System, A Field Guide to Hype, The Time is Now Toolkit, and Two Short Posts on Cognition

Another issue. More playful ‘things to think with’ and think about! Short Films as ‘Playful Things to Think With’ I’m going to ‘cheat’ a bit, and share something I just published: Short Films as ‘Playful Things to Think With’. Before the Oscar season gets too far off in the

By Stephen P. Anderson