№ 44 | Guidelines for Human-AI Interaction, Ethics of Influence, Graphic Nobel, The Apple Game, and The Calm Web

№ 44 | Guidelines for Human-AI Interaction, Ethics of Influence, Graphic Nobel, The Apple Game, and The Calm Web

Guidelines for human-AI interaction

I kind of like these Guidelines for Human-AI Interaction from Microsoft. As they're context-based—mapping to stages of an interaction—they're easy to use as a kind of checklist or assessment for any AI projects in-development or recently launched.

Ethics of Influence

Elizabeth Ayer shares a presentation on the ethics of influence: Changing minds: you can but should you? [⚠️ Warning. Annoying. Slideshare. Ads!] This is one of those topics I tend to weary of, having ‘worked it all out’ while writing my first book, Seductive Interaction Design. However, I like Ayer's simple framing, placing  things an ethical spectrum. That, and this tends to emphasize the same place I've landed, with phrases like: “Power to.” “Facilitation.” “Coaching.” “Building Capability.” These kinds of ideas sit behind my professional mantra: “Work and learn together.”

Graphic Nobel

Ooh. Nobel prizes in physics explained with cartoons!
And, you can download the first 3 chapters [PFD] (of Volume 1) for free!

The Apple Game

🤔 The Apple Game, from Tim Urban (of Wait But Why).

I’d like to introduce you to a game I’ve been playing with friends for years. It’s not a game really—more of an exercise. The purpose is to add a bit more depth to the question, “Are you a good person?” Here’s how it’s played: Treat a person like an apple, with three layers of depth… [More in the post]

Calm web

Sigh. I'd like a calm web. Wouldn't you?
The Calm Web: A Solution to Our Scary and Divisive Online World


***BONUS: Clever antonym typography
I'm kind of enamored with this Clever Antonym Typography by Yash Mathur:

(More examples in the post!)

Read more

№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine,  a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine, a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

Welcome to another curious roundup of ‘playful things to think with’ and think about! Platform Thinking Journey Cards Here’s a shout out to my friend Werner Puchert, who just dropped another one of his extensive card deck video reviews. This time, he’s looking at the Platform Thinking Journey

By Stephen P. Anderson
№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

Welcome to another edition of the Thinking Things newsletter, your regular dose of playful things to think with, and think about. 🫵A couple of things: 1/ ♥️ ♠️ ♦️ ♣️ I’m exploring a special edition of thinking things focused on… 🥁 playing cards. Specifically, any activity that uses a standard deck of playing cards

By Stephen P. Anderson
№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

Welcome to another edition of the Thinking Things newsletter, your regular roundup of ‘playful things to think with’ and think about. Art in Board Games I’m very interested in the information design of board games. This is not that. What begins as commentary on updated art for the game

By Stephen P. Anderson