№ 44 | Guidelines for Human-AI Interaction, Ethics of Influence, Graphic Nobel, The Apple Game, and The Calm Web
Guidelines for human-AI interaction
I kind of like these Guidelines for Human-AI Interaction from Microsoft. As they're context-based—mapping to stages of an interaction—they're easy to use as a kind of checklist or assessment for any AI projects in-development or recently launched.
Ethics of Influence
Elizabeth Ayer shares a presentation on the ethics of influence: Changing minds: you can but should you? [⚠️ Warning. Annoying. Slideshare. Ads!] This is one of those topics I tend to weary of, having ‘worked it all out’ while writing my first book, Seductive Interaction Design. However, I like Ayer's simple framing, placing things an ethical spectrum. That, and this tends to emphasize the same place I've landed, with phrases like: “Power to.” “Facilitation.” “Coaching.” “Building Capability.” These kinds of ideas sit behind my professional mantra: “Work and learn together.”
Graphic Nobel
Ooh. Nobel prizes in physics explained with cartoons!
And, you can download the first 3 chapters [PFD] (of Volume 1) for free!
The Apple Game
🤔 The Apple Game, from Tim Urban (of Wait But Why).
I’d like to introduce you to a game I’ve been playing with friends for years. It’s not a game really—more of an exercise. The purpose is to add a bit more depth to the question, “Are you a good person?” Here’s how it’s played: Treat a person like an apple, with three layers of depth… [More in the post]
Calm web
Sigh. I'd like a calm web. Wouldn't you?
The Calm Web: A Solution to Our Scary and Divisive Online World
***BONUS: Clever antonym typography
I'm kind of enamored with this Clever Antonym Typography by Yash Mathur:
(More examples in the post!)