№ 44 | Guidelines for Human-AI Interaction, Ethics of Influence, Graphic Nobel, The Apple Game, and The Calm Web

№ 44 | Guidelines for Human-AI Interaction, Ethics of Influence, Graphic Nobel, The Apple Game, and The Calm Web

Guidelines for human-AI interaction

I kind of like these Guidelines for Human-AI Interaction from Microsoft. As they're context-based—mapping to stages of an interaction—they're easy to use as a kind of checklist or assessment for any AI projects in-development or recently launched.

Ethics of Influence

Elizabeth Ayer shares a presentation on the ethics of influence: Changing minds: you can but should you? [⚠️ Warning. Annoying. Slideshare. Ads!] This is one of those topics I tend to weary of, having ‘worked it all out’ while writing my first book, Seductive Interaction Design. However, I like Ayer's simple framing, placing  things an ethical spectrum. That, and this tends to emphasize the same place I've landed, with phrases like: “Power to.” “Facilitation.” “Coaching.” “Building Capability.” These kinds of ideas sit behind my professional mantra: “Work and learn together.”

Graphic Nobel

Ooh. Nobel prizes in physics explained with cartoons!
And, you can download the first 3 chapters [PFD] (of Volume 1) for free!

The Apple Game

🤔 The Apple Game, from Tim Urban (of Wait But Why).

I’d like to introduce you to a game I’ve been playing with friends for years. It’s not a game really—more of an exercise. The purpose is to add a bit more depth to the question, “Are you a good person?” Here’s how it’s played: Treat a person like an apple, with three layers of depth… [More in the post]

Calm web

Sigh. I'd like a calm web. Wouldn't you?
The Calm Web: A Solution to Our Scary and Divisive Online World


***BONUS: Clever antonym typography
I'm kind of enamored with this Clever Antonym Typography by Yash Mathur:

(More examples in the post!)

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№ 89 | Defense Against Dishonest Charts, Make It Toolkit, Scale Up! The Business Game, Decision Trees for UI Components, ShadowBox Training, and Shadow Dynamics

№ 89 | Defense Against Dishonest Charts, Make It Toolkit, Scale Up! The Business Game, Decision Trees for UI Components, ShadowBox Training, and Shadow Dynamics

Hello, and welcome to another roundup of playful ‘things to think with’ and think about! Let’s dive in… Defense Against Dishonest Charts Over the years, I’ve collected various examples of bad charts (most often from certain news outlets and political groups). This is a topic explored in-depth in

By Stephen P. Anderson
№ 88 | Flipspark, City Making 101, Adventure Playgrounds, 🌀 How To Speak Squiggly! 🌀, AfroRithms From The Future, The Great Cognitive Depression, and The Periodic Table of Questions and Connection

№ 88 | Flipspark, City Making 101, Adventure Playgrounds, 🌀 How To Speak Squiggly! 🌀, AfroRithms From The Future, The Great Cognitive Depression, and The Periodic Table of Questions and Connection

More playful things to think with. Though, this issue is a wee-bit longer, given that two of my “finds” this time are articles to think about, and not strictly ‘things’ to think with. 🧠Also… a request! I’m prepping for the 15th anniversary reprint of the Mental Notes card deck;

By Stephen P. Anderson