№ 46 | Future Scenarios Inspired by Videogames, Strategic Doing, Social Media Issues, Backdoors & Breaches, the Tiny Awards, and A Password Game

№ 46 | Future Scenarios Inspired by Videogames, Strategic Doing, Social Media Issues, Backdoors & Breaches, the Tiny Awards, and A Password Game

Future scenarios, inspired by videogames

They took your garbage can away today.
Your recycling bin too. All that’s left is the compost bin.
Neighbors are standing at the curb watching the trucks drive off, looking a bit in shock.
It sounded impossible when the federal government first announced it last year. But now it’s really happening.
It’s the end of garbage as we know it.

Here’s a short, solid piece from Jane McGonigal, Ph.D., Director of IFTF, where she answers the question: “How can I make a future scenario feel as immersive and explorable as a videogame?”Some practical tips in here, hearkening back to CYOA books and early text adventures.

Strategic Doing

Actually, a book review by Harold Jarche of Strategic Doing, in which the author’s identify 10 skills, of which “the most successful teams consistently used eight of these skills, while the least successful used only two.” I could see turning this into a game or conversation starter of some kind…

Social media issues

I’d love to go back to school, for courses like this one on Social Media Issues.
From the discussion questions to thought provoking models such as the one below, I’m a wee bit envious of the students who took this class!

A security (card) game!

Did I mention this game in a previous FF? If not, here ya go…

Backdoors & Breaches is a “popular incident response card game” for security practitioners. And it’s back with a new expansion deck, focused on “top threats and techniques from the 2023 Threat Detection Report.”

The new Red Canary expansion deck is an amalgamation of experiences from real-world incidents, combining common incidents with some of the more unusual and thought-provoking. Of course, we couldn’t help but add in some fun hypotheticals…

Source “Unboxing our Backdoors & Breaches expansion deck”

The Tiny Awards

Here’s the shortlist for the Tiny Awards, a “celebration of the small, playful, and heartfelt web.” I’m still working my way through the 16 nominees, but I’ve already been surprised and delighted by several of these websites. Have fun. You’re welcome. 😉


Speaking of delightful things…


***BONUS: A password game?!
This insane password game is a frustrating delight. You can curse me later.

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№ 108 | Paid Attention, Algorithms to Serve People, Algorithms That Don’t Serve People, the Meaning Matrix, Historical Problem Space Framework, Games as Information Systems, Four Video Games to Change How We Think, and the Circularity Deck

№ 108 | Paid Attention, Algorithms to Serve People, Algorithms That Don’t Serve People, the Meaning Matrix, Historical Problem Space Framework, Games as Information Systems, Four Video Games to Change How We Think, and the Circularity Deck

I’m back again with even more playful things to think with, and think about! Chances are, this edition of the Thinking Things newsletter gets lost in the FLOOD of “best deal of the year” emails.  Anyway… I’m busy. You’re busy. This will be the “straight to the

By Stephen P. Anderson
№ 107 | Reimagining the Now, Surfacing Worldviews of Change, Characteristics of SenseMaking (Illustrated), The Authoritarian Stack, Wheels of Privilege / Power—Remixed!, Four Leadership Modes

№ 107 | Reimagining the Now, Surfacing Worldviews of Change, Characteristics of SenseMaking (Illustrated), The Authoritarian Stack, Wheels of Privilege / Power—Remixed!, Four Leadership Modes

Back again, with even more playful things to think with, and think about. Last issue, I promised more card decks in this edition of Thinking Things. So, more card decks it is! Reimaging the Now card deck The Reimagining the Now card deck was created “to highlight how existing technological

By Stephen P. Anderson
№ 106 | AI Design Kit, Ladder Bridge Window, Four Ways to Counter Narratives of AI Inevitability, BASIC Framework, Repicturing the Double Diamond, Metadesign For Murph, and A Model for the Many Variations of Visual Thinking

№ 106 | AI Design Kit, Ladder Bridge Window, Four Ways to Counter Narratives of AI Inevitability, BASIC Framework, Repicturing the Double Diamond, Metadesign For Murph, and A Model for the Many Variations of Visual Thinking

Without intending to… this issue of Thinking Things turned into the “frameworks to think with” issue. No card decks in this roundup — next time! AI Design Kit Is this a framework? Is it a toolkit? Whatever label you use, the AI Design Kit looks like a useful vocabulary for thinking

By Stephen P. Anderson
№ 105 | Startup Valley, The Farmer Was Replaced , Five Beliefs (about Community Software), Cartography of Generative AI, When Are We? Game, Square Circle Triangle, Challenging the Pedagogy & Andragogy Distinction, and Two Speeches Worth Your Attention

№ 105 | Startup Valley, The Farmer Was Replaced , Five Beliefs (about Community Software), Cartography of Generative AI, When Are We? Game, Square Circle Triangle, Challenging the Pedagogy & Andragogy Distinction, and Two Speeches Worth Your Attention

Welcome to another curious assemblage of fun and fascinating ‘things to think with’. Or think about. Or… do something with! 🤪 Startup Valley game So what’s it like to launch a startup? Startup Valley Game: Blitzed Edition gives us a taste of that experience, with plenty of humorous quips thrown

By Stephen P. Anderson