№ 46 | Future Scenarios Inspired by Videogames, Strategic Doing, Social Media Issues, Backdoors & Breaches, the Tiny Awards, and A Password Game

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№ 46 | Future Scenarios Inspired by Videogames, Strategic Doing, Social Media Issues, Backdoors & Breaches, the Tiny Awards, and A Password Game

Future scenarios, inspired by videogames

They took your garbage can away today.
Your recycling bin too. All that’s left is the compost bin.
Neighbors are standing at the curb watching the trucks drive off, looking a bit in shock.
It sounded impossible when the federal government first announced it last year. But now it’s really happening.
It’s the end of garbage as we know it.

Here’s a short, solid piece from Jane McGonigal, Ph.D., Director of IFTF, where she answers the question: “How can I make a future scenario feel as immersive and explorable as a videogame?”Some practical tips in here, hearkening back to CYOA books and early text adventures.

Strategic Doing

Actually, a book review by Harold Jarche of Strategic Doing, in which the author’s identify 10 skills, of which “the most successful teams consistently used eight of these skills, while the least successful used only two.” I could see turning this into a game or conversation starter of some kind…

Social media issues

I’d love to go back to school, for courses like this one on Social Media Issues.
From the discussion questions to thought provoking models such as the one below, I’m a wee bit envious of the students who took this class!

A security (card) game!

Did I mention this game in a previous FF? If not, here ya go…

Backdoors & Breaches is a “popular incident response card game” for security practitioners. And it’s back with a new expansion deck, focused on “top threats and techniques from the 2023 Threat Detection Report.”

The new Red Canary expansion deck is an amalgamation of experiences from real-world incidents, combining common incidents with some of the more unusual and thought-provoking. Of course, we couldn’t help but add in some fun hypotheticals…

Source “Unboxing our Backdoors & Breaches expansion deck”

The Tiny Awards

Here’s the shortlist for the Tiny Awards, a “celebration of the small, playful, and heartfelt web.” I’m still working my way through the 16 nominees, but I’ve already been surprised and delighted by several of these websites. Have fun. You’re welcome. 😉


Speaking of delightful things…


***BONUS: A password game?!
This insane password game is a frustrating delight. You can curse me later.

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№ 123 | Deep Code Cards, Cultural Differences and Storytelling, “So You Want to Be an American?” (the Game), Work-Life Balance, the Smiley Model, Playful Visualizations—Using Trees!, and Deep Reading

№ 123 | Deep Code Cards, Cultural Differences and Storytelling, “So You Want to Be an American?” (the Game), Work-Life Balance, the Smiley Model, Playful Visualizations—Using Trees!, and Deep Reading

Howdy! Welcome to another roundup of ‘playful things to think with’ and things to think about. Let’s kick it off with… Deep Code Cards Ooh… Another project from Dark Matter Labs. The Deep Code Cards offer a “playful exploration of the invisible forces that shape our lives.” Nice. Maybe

By Stephen P. Anderson
№ 122 | A “Horseshoe” Diagram, Slow AI, the Data Communication Triangle, The Invisibles, A Simple Clustering Algorithm for Lists, Ordinary Abundance, and “Certainty, Variety, and Delight”

№ 122 | A “Horseshoe” Diagram, Slow AI, the Data Communication Triangle, The Invisibles, A Simple Clustering Algorithm for Lists, Ordinary Abundance, and “Certainty, Variety, and Delight”

A ‘horseshoe’ diagram Ooh… A horseshoe diagram?! That’s a new-to-me pattern; I’m adding this to my collection of visual primitives. Pretty much a cycle, with emphasis on the starting and ending points (before the cycle begins again). That’s all. Oh, and as for the content

By Stephen P. Anderson
№ 121 | EVOLUTION: A Card System to Break Automatic Patterns, Visualizing a Billion, Systems Thinking Lessons from Monsters, Inc., The Committee Game, A 3x3 for Assessing Stakeholders, and 6 Ways Leaders Harness Stress

№ 121 | EVOLUTION: A Card System to Break Automatic Patterns, Visualizing a Billion, Systems Thinking Lessons from Monsters, Inc., The Committee Game, A 3x3 for Assessing Stakeholders, and 6 Ways Leaders Harness Stress

Welcome to another edition of Thinking Things, your (mostly) regular roundup of ‘playful things to think with’ and things to think about! EVOLUTION: A Card System to Break Automatic Patterns You might know I’m just a wee bit (ahem) analytical. I like to take “squishy” concepts—conflict resolution, collaboration,

By Stephen P. Anderson
№ 120 | We Wunt Be Druv, If You Were a Ghost, What Would You Haunt?, Brick Starter, Can Trivia Save Us?, The Housing Game, 4 Forms of Hope, and Reality Strikes Back: A Cartoon Guide to Complexity

№ 120 | We Wunt Be Druv, If You Were a Ghost, What Would You Haunt?, Brick Starter, Can Trivia Save Us?, The Housing Game, 4 Forms of Hope, and Reality Strikes Back: A Cartoon Guide to Complexity

Welcome to another edition of Thinking Things, your regular roundup of ‘playful things to think with’ and things to think about! This weekend, I’m back with not 1, not 2, but 3—count ‘em THREE—card decks. We Wunt Be Druv At the most recent Cardstock meetup, John V

By Stephen P. Anderson