№ 47 | Green New Deal Card Game, Holistic vs Prescriptive Technologies, Luddites, Assessing Good Art, and a Diagram for Planning Meetings

№ 47 | Green New Deal Card Game, Holistic vs Prescriptive Technologies, Luddites, Assessing Good Art, and a Diagram for Planning Meetings

Green New Deal card game

Here’s an interview with Paolo Pedercini of Molleindustrai, developer of Green New Deal Simulator, a deck-building game that offers “accessible education on renewable energy transition.” From the interview:

I’m hoping the game will get people more interested in the Green New Deal, which is still the only comprehensive proposal to address climate change in the US…  counterparts in other countries as well.

Holistic vs prescriptive technologies

By way of Mastodon user Mandy Brown, I’m now aware of this book The Real World of Technology

It understands technology not as things but as practice — as how we do things — and so provides a frame for the social and political context of technology. Franklin’s concepts of holistic and prescriptive technologies are extremely relevant to current discussions around AI and other tech.

Definitely check out Brown’s post, where she summarizes this distinction between holistic and prescriptive technologies. An excerpt:

Whereas holistic technologies support a certain amount of improv, prescriptive technologies require each person to operate with precision, according to a pre-arranged plan. With holistic technologies, the worker is in control; with prescriptive technologies, the worker is under control.

***Sidenote: While the dichotomy here is different from what I wrote about, this has echoes of things I was exploring in the final two chapters of Figure It Out, where I contrasted technology that can be used to aid our understanding (👍) with technology that ‘does’ the work of understanding for us (👎).

This post pairs beautifully with the next one…

On Luddites

A fascinating (illustrated) history of the Luddite’s, and how that struggle around our relationship with technology has persisted through the centuries, up to and including our current discourse around AI.

Assessing good art

I… really enjoyed these musings by Corey Doctorow on assessing good in art (and writing). He connects a recent purchase of art at Comic-Con with the research study “Introspecting about Reasons can Reduce Post-Choice Satisfaction” followed by some deep thoughts about the ‘rules’ that make something good.

Bonus points for sending me to these “rules” for writers.

And finally…

A diagram for planning meetings

Trent Wakenight offers up a useful diagram for planning meetings.

I've successfully used this diagram for years to effectively plan meetings. It comes from the work of Peter Senge. The "curve" defines the level of engagement wanted from attendees, and the time needed for agenda items. Use this at the start of agenda design to nail down desired outcomes, what's needed from attendees for success, and how the host should adjust their tact to achieve in-meeting and post-meeting success.

While you’re there, check out the rest of Trent Wakenight’s posts—lots of interesting methods and frameworks he’s sharing.

Read more

№ 107 | Reimagining the Now, Surfacing Worldviews of Change, Characteristics of SenseMaking (Illustrated), The Authoritarian Stack, Wheels of Privilege / Power—Remixed!, Four Leadership Modes

№ 107 | Reimagining the Now, Surfacing Worldviews of Change, Characteristics of SenseMaking (Illustrated), The Authoritarian Stack, Wheels of Privilege / Power—Remixed!, Four Leadership Modes

Back again, with even more playful things to think with, and think about. Last issue, I promised more card decks in this edition of Thinking Things. So, more card decks it is! Reimaging the Now card deck The Reimagining the Now card deck was created “to highlight how existing technological

By Stephen P. Anderson
№ 106 | AI Design Kit, Ladder Bridge Window, Four Ways to Counter Narratives of AI Inevitability, BASIC Framework, Repicturing the Double Diamond, Metadesign For Murph, and A Model for the Many Variations of Visual Thinking

№ 106 | AI Design Kit, Ladder Bridge Window, Four Ways to Counter Narratives of AI Inevitability, BASIC Framework, Repicturing the Double Diamond, Metadesign For Murph, and A Model for the Many Variations of Visual Thinking

Without intending to… this issue of Thinking Things turned into the “frameworks to think with” issue. No card decks in this roundup — next time! AI Design Kit Is this a framework? Is it a toolkit? Whatever label you use, the AI Design Kit looks like a useful vocabulary for thinking

By Stephen P. Anderson
№ 105 | Startup Valley, The Farmer Was Replaced , Five Beliefs (about Community Software), Cartography of Generative AI, When Are We? Game, Square Circle Triangle, Challenging the Pedagogy & Andragogy Distinction, and Two Speeches Worth Your Attention

№ 105 | Startup Valley, The Farmer Was Replaced , Five Beliefs (about Community Software), Cartography of Generative AI, When Are We? Game, Square Circle Triangle, Challenging the Pedagogy & Andragogy Distinction, and Two Speeches Worth Your Attention

Welcome to another curious assemblage of fun and fascinating ‘things to think with’. Or think about. Or… do something with! 🤪 Startup Valley game So what’s it like to launch a startup? Startup Valley Game: Blitzed Edition gives us a taste of that experience, with plenty of humorous quips thrown

By Stephen P. Anderson