№ 48 | Unfix Cards, Mundane Superheroes, Interactive Videos, Rituals, and a Bicycle for the Senses

№ 48 | Unfix Cards, Mundane Superheroes, Interactive Videos, Rituals, and a Bicycle for the Senses

Unfix cards

Another week, another card deck! This week, it's the unFIX cards which look like they cover various topics such as Decisions, Goal-Setting, Process and Growth, Reteaming, and Structure.

Mundane Superheroes

A ♥️ this workshop opener from John V Willshire. As a facilitator, I deeply appreciate activities that can accomplish a LOT in a very short time, and this one—Mundane Superheroes—packs a punch; this get's people sharing, connecting, and… forming superhero alliances!

Interactive learning?

I love this for the form. It's a “sequence of tutorials was produced by the Processing Foundation as a part of the Hour of Code™.” The cool part? Interactive video tutorials. As in, dynamically changing the layout to suit the content. Check out it out, here: Processing Hour of Code.

Oh, and they openly share the code making this possible.

Rituals

I have a fascination with rituals and periodic events, and the role these things play in human, social connection.  Here are “4 Rituals That Can Contribute to Your Wellbeing, and Why They're Important.”

A bicycle for… the senses?

Building on Steve Jobs classic ‘bicycle for the mind’ analogy, here's a wonderful article exploring how technology might become “A bicycle for the senses.” Yes, as in augmenting our eyes, ears, and nose!

Read more

№ 80 | Magical Gatherings, Dixit + A Canvas!, OuiSi Cards, The Hidden Curves of the Gartner Hype Cycle, Threshold Spotting, and Case Studies… with a Twist?!

№ 80 | Magical Gatherings, Dixit + A Canvas!, OuiSi Cards, The Hidden Curves of the Gartner Hype Cycle, Threshold Spotting, and Case Studies… with a Twist?!

Designing for Magical Gatherings So, interesting sidenote: I was in a webinar earlier this week where I was asked to reflect on especially memorable or meaningful gatherings I’ve been a part of. The common themes for me were things like adventure, discovery, challenge, fantasy, immersion, and so on. On

By Stephen P. Anderson
№ 77 | Branching Scenarios and eLearning, Surviving Design Projects, Ursula K. Le Guin on Growth, Quests (Not Goals), I’m Voting Postcards, and Levels of Automation

№ 77 | Branching Scenarios and eLearning, Surviving Design Projects, Ursula K. Le Guin on Growth, Quests (Not Goals), I’m Voting Postcards, and Levels of Automation

Branching Scenarios and eLearning In 2020, I did a deep dive into how narrative games could be used for learning purposes, which left me with a deep appreciation for (and small collection of) CYOA books, gamebooks, interactive fiction, solo RPGs, and similar experiences with branching paths. Anyway, this post on

By Stephen P. Anderson