№ 49 | Local-First Software, Time and Energy, Board Games and Climate Action, Six Verbs for Accessible Design, and a Topologists World Map

№ 49 | Local-First Software, Time and Energy, Board Games and Climate Action, Six Verbs for Accessible Design, and a Topologists World Map

Local-first software

By way of this Wired article—“The Cloud Is a Prison. Can the Local-First Software Movement Set Us Free?”—I came across a new to me term (and manifesto): “Local-first software: You own your data, in spite of the cloud.” While the term is new, the concept is something I've been looking forward to (see my post on “Building A Preferred Future”). Oh, and this looks like the same group behind “Programmable Ink,” a really cool concept that was making the rounds earlier this year.

Time and energy? 

Or, “Energy makes time.” Great read, and… I think I agree. I'll spoil things a bit with the punchline:

The question to ask with all those things isn’t, “how do I make time for this?” The answer to that question always disappoints, because that view of time has it forever speeding away from you. The better question is, how does doing what I need make time for everything else?

Board games and climate action.

“How board games can get people involved in climate action.” 🙂 I love the emphasis here on the social aspect of board games, and how board games (more so than video games) lend themselves to opening up conversations. Combine these social interactions with the ‘magic circle’ which creates a safe space for “players to experiment with different strategies and outcomes without real-world consequences,” and you have a winning combination.

Six verbs for accessible design

“Six verbs for accessible design” actually proposes three verb pairings. Each of which presents a thought-provoking tension: 

  • destigmatize / celebrate
  • mitigate / accommodate
  • automate / accompany

Topologist’s world map

Ooh… A thing to shift our perspectives. By omitting “size or position, this map only shows which countries  border which other countries.”

More about this, and the process used to create it, at “The topologist’s world map.”

[Sidenote: In a way, this reminds me of Buckminster Fuller’s Dymaxion map, which, while more like a traditional geographic map, was designed to show how we're all connected.]


*** BONUS: For a fun bit of satire… Check out the “Government Consulting Barbie.” 😂

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№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

Welcome to another edition of the Thinking Things newsletter, your regular dose of playful things to think with, and think about. 🫵A couple of things: 1/ ♥️ ♠️ ♦️ ♣️ I’m exploring a special edition of thinking things focused on… 🥁 playing cards. Specifically, any activity that uses a standard deck of playing cards

By Stephen P. Anderson
№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

Welcome to another edition of the Thinking Things newsletter, your regular roundup of ‘playful things to think with’ and think about. Art in Board Games I’m very interested in the information design of board games. This is not that. What begins as commentary on updated art for the game

By Stephen P. Anderson
№ 110 | ‘Havens, Hubs & Hangouts’, “Infrastructure for Thinking”, Fractal Gridding + the Hadara Method (for Goal Setting), Bootstrapping Computing,  Catalyst Game, Four Corners Reflection, A Visual Archive of the Jan 6 Capitol Attack, and the Size of Life

№ 110 | ‘Havens, Hubs & Hangouts’, “Infrastructure for Thinking”, Fractal Gridding + the Hadara Method (for Goal Setting), Bootstrapping Computing, Catalyst Game, Four Corners Reflection, A Visual Archive of the Jan 6 Capitol Attack, and the Size of Life

Did you miss me? 🤪 Stephen P. Anderson here, back again with your regular roundup of ‘playful things to think with… and think about’ (wow, that came out sounding like a cheesy DJ announcer!) One of the great things about taking time off between issues is the bounty of amazing finds

By Stephen P. Anderson
№ 109 | Algodeck, Alternatives to Arrows, Comic Lettering, Equations Explained Colorfully, Chemistry Advent Calendar, A Framework for Making Decisions, TikTok’s System Map, Learner Engagement Checklist, and Closing Prompts

№ 109 | Algodeck, Alternatives to Arrows, Comic Lettering, Equations Explained Colorfully, Chemistry Advent Calendar, A Framework for Making Decisions, TikTok’s System Map, Learner Engagement Checklist, and Closing Prompts

Let’s close out the year with an XL-sized roundup of ‘playful things to think with’ and think about. 🗓️NOTE: This will be the last newsletter until next year. I normally publish Thinking Things every two weeks. But, I do like to take a bit of time off during the

By Stephen P. Anderson