№ 5 | An RPG about Refugees, Mind the Metrics, “The Pattern,” A Goldmine of Essays, and Patagonia

№ 5 | An RPG about Refugees, Mind the Metrics, “The Pattern,” A Goldmine of Essays, and Patagonia

A text-based RPG about refugees

Last week, I shared an article about the patterns in interactive fiction. Part of my fascination with CYOA books, branching narratives, interactive fiction, choice based games, and so on, is how they represent (to me at least) an incredible opportunity to help people explore new situations or develop empathy for others, all in a safe, playful way. For a few hours, readers are presented with—and must make—difficult choices. As “playful things to think with,” these fictional narratives immerse us in a world that requires concentrated engagement with situations and perspectives we may only know a little bit about. That’s powerful. Anyway… Here’s a recent project that does just this: “An interactive book (text-based RPG) about refugees, made in collaboration with real refugees.”

CDN media

Mind the metrics

I finally had a chance to listen this Ezra Klein Show interview with philosopher C. Thi Nguyen, all about… 🥁 Games! And Life!

[🎙 PODCAST] "Are We Measuring Our Lives in All the Wrong Ways?"

This podcast episode explores a philosophical look at games as an art form. While I found the perspective on games a bit too focused on points (what about personal challenges, self-expression, fantasy, pattern recognition, etc?), it’s an amazing discussion about being mindful of the point systems that pervade most areas of life, from school to work to social media to (yes) games. It’s a great exploration of what should be concerning (and is perhaps unavoidable) in our quest to quantify everything. Bonus points for the phrase  “Agential straightjacket”

🍷🧀  This podcast pairs nicely with…

“The Pattern”

Coincidentally, I stumbled across The Ungated Manifesto that explores similar themes to the podcast above, through the lens of a content creator. The author manages to put into words (a lot of them!) the persistent tension  between making things of substance and hustling for the attention that sustains these efforts.

A definite read, that clearly articulates ‘The Pattern’ that “is ripping through our digital commons, and seeping into the hearts and minds of humanity… stifling our creative potential… poisoning our culture. And…standing in the way of our ability to live well and flourish.”

A goldmine of essays?

Over on twitter, Packy McCormick asks:

What’s your favorite essay/blog post of all time? 
Looking for >2 years old, and that you think will be as good in a decade. Instant classics.

Looks like lots of of good responses to sort through… (this is where I found the article above.)

I ❤️ Patagonia:

There’s so much to love about the ethos and reasoning in this short announcement about Patagonia’s new owners. If only more businesses operated with a commitment to the planet and a sustainable business.

In retrospect, the Patagonia announcement—and the mention of why taking the company public wasn't an option— connects back to themes in the podast. Thematic Friday Finds FTW!

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№ 109 | Algodeck, Alternatives to Arrows, Comic Lettering, Equations Explained Colorfully, Chemistry Advent Calendar, A Framework for Making Decisions, TikTok’s System Map, Learner Engagement Checklist, and Closing Prompts

№ 109 | Algodeck, Alternatives to Arrows, Comic Lettering, Equations Explained Colorfully, Chemistry Advent Calendar, A Framework for Making Decisions, TikTok’s System Map, Learner Engagement Checklist, and Closing Prompts

Let’s close out the year with an XL-sized roundup of ‘playful things to think with’ and think about. 🗓️NOTE: This will be the last newsletter until next year. I normally publish Thinking Things every two weeks. But, I do like to take a bit of time off during the

By Stephen P. Anderson
№ 108 | Paid Attention, Algorithms to Serve People, Algorithms That Don’t Serve People, the Meaning Matrix, Historical Problem Space Framework, Games as Information Systems, Four Video Games to Change How We Think, and the Circularity Deck

№ 108 | Paid Attention, Algorithms to Serve People, Algorithms That Don’t Serve People, the Meaning Matrix, Historical Problem Space Framework, Games as Information Systems, Four Video Games to Change How We Think, and the Circularity Deck

I’m back again with even more playful things to think with, and think about! Chances are, this edition of the Thinking Things newsletter gets lost in the FLOOD of “best deal of the year” emails.  Anyway… I’m busy. You’re busy. This will be the “straight to the

By Stephen P. Anderson
№ 107 | Reimagining the Now, Surfacing Worldviews of Change, Characteristics of SenseMaking (Illustrated), The Authoritarian Stack, Wheels of Privilege / Power—Remixed!, Four Leadership Modes

№ 107 | Reimagining the Now, Surfacing Worldviews of Change, Characteristics of SenseMaking (Illustrated), The Authoritarian Stack, Wheels of Privilege / Power—Remixed!, Four Leadership Modes

Back again, with even more playful things to think with, and think about. Last issue, I promised more card decks in this edition of Thinking Things. So, more card decks it is! Reimaging the Now card deck The Reimagining the Now card deck was created “to highlight how existing technological

By Stephen P. Anderson
№ 106 | AI Design Kit, Ladder Bridge Window, Four Ways to Counter Narratives of AI Inevitability, BASIC Framework, Repicturing the Double Diamond, Metadesign For Murph, and A Model for the Many Variations of Visual Thinking

№ 106 | AI Design Kit, Ladder Bridge Window, Four Ways to Counter Narratives of AI Inevitability, BASIC Framework, Repicturing the Double Diamond, Metadesign For Murph, and A Model for the Many Variations of Visual Thinking

Without intending to… this issue of Thinking Things turned into the “frameworks to think with” issue. No card decks in this roundup — next time! AI Design Kit Is this a framework? Is it a toolkit? Whatever label you use, the AI Design Kit looks like a useful vocabulary for thinking

By Stephen P. Anderson