№ 50 | Challenge & Opportunity Cards, Gaming for Understanding, Propaganda Headlines, File Over App, and “The Hero's Journey Is Nonsense”

№ 50 | Challenge & Opportunity Cards, Gaming for Understanding, Propaganda Headlines, File Over App, and “The Hero's Journey Is Nonsense”

Challenge & opportunity cards

These Challenge & Opportunity Cards can be “used to identify and map challenges and opportunities when adopting design in the public sector.” Free download. Have fun cutting out all these hexagons. 😳

While you're there, check out the other methods and tools from Service Design Lab, including the Priming Strategy Toolkit (cards!) and the Data Card Toolkit

Gaming for understanding

It's a TEDx talk, about Gaming for understanding. From Brenda Romero.

It's never easy to get across the magnitude of complex tragedies – so when Brenda Romero's daughter came home from school asking about slavery, she did what she does for a living – she designed a game. She describes the surprising effectiveness of this game, and others, in helping the player really understand the story.

I love the closing punchline:

And so games, for a change, it changes how we see topics, it changes our perceptions about those people in topics, and it changes ourselves. We change as people through games, because we're involved, and we're playing, and we're learning as we do so.

Propaganda headlines

Here's a great teardown (thread 🧵), in which the author looks at a single “propaganda headline,” and the tactics used “to intentionally obscure the truth, while still, technically conveying factual information.”

I wonder how we might turn these 5 tactics…

  1. Diminishers
  2. Omissions
  3. Improper Synonyms
  4. Grammatical Misdirects
  5. Unnecessary Details

…into a ‘look for’ deconstruction game? 🤔

File over app

Last week's find on “Local-first” reminded me to dig up this post/manifesto/philosophy “File over app” (in regards to notes and ownership). Yes, file over app!

“The Hero's Journey is nonsense”

I love a post that challenges—critically challenges—a popular framework (core to Mighty Minds is the idea of shifting our perspectives through various lenses, templates, frames, etc.). Anyway, The "Hero's Journey" Is Nonsense is a good, critical rejection, of Joseph Campbell's “thoroughly entrenched” ‘monomyth’ pattern.

Read more

№ 108 | Paid Attention, Algorithms to Serve People, Algorithms That Don’t Serve People, the Meaning Matrix, Historical Problem Space Framework, Games as Information Systems, Four Video Games to Change How We Think, and the Circularity Deck

№ 108 | Paid Attention, Algorithms to Serve People, Algorithms That Don’t Serve People, the Meaning Matrix, Historical Problem Space Framework, Games as Information Systems, Four Video Games to Change How We Think, and the Circularity Deck

I’m back again with even more playful things to think with, and think about! Chances are, this edition of the Thinking Things newsletter gets lost in the FLOOD of “best deal of the year” emails.  Anyway… I’m busy. You’re busy. This will be the “straight to the

By Stephen P. Anderson
№ 107 | Reimagining the Now, Surfacing Worldviews of Change, Characteristics of SenseMaking (Illustrated), The Authoritarian Stack, Wheels of Privilege / Power—Remixed!, Four Leadership Modes

№ 107 | Reimagining the Now, Surfacing Worldviews of Change, Characteristics of SenseMaking (Illustrated), The Authoritarian Stack, Wheels of Privilege / Power—Remixed!, Four Leadership Modes

Back again, with even more playful things to think with, and think about. Last issue, I promised more card decks in this edition of Thinking Things. So, more card decks it is! Reimaging the Now card deck The Reimagining the Now card deck was created “to highlight how existing technological

By Stephen P. Anderson
№ 106 | AI Design Kit, Ladder Bridge Window, Four Ways to Counter Narratives of AI Inevitability, BASIC Framework, Repicturing the Double Diamond, Metadesign For Murph, and A Model for the Many Variations of Visual Thinking

№ 106 | AI Design Kit, Ladder Bridge Window, Four Ways to Counter Narratives of AI Inevitability, BASIC Framework, Repicturing the Double Diamond, Metadesign For Murph, and A Model for the Many Variations of Visual Thinking

Without intending to… this issue of Thinking Things turned into the “frameworks to think with” issue. No card decks in this roundup — next time! AI Design Kit Is this a framework? Is it a toolkit? Whatever label you use, the AI Design Kit looks like a useful vocabulary for thinking

By Stephen P. Anderson
№ 105 | Startup Valley, The Farmer Was Replaced , Five Beliefs (about Community Software), Cartography of Generative AI, When Are We? Game, Square Circle Triangle, Challenging the Pedagogy & Andragogy Distinction, and Two Speeches Worth Your Attention

№ 105 | Startup Valley, The Farmer Was Replaced , Five Beliefs (about Community Software), Cartography of Generative AI, When Are We? Game, Square Circle Triangle, Challenging the Pedagogy & Andragogy Distinction, and Two Speeches Worth Your Attention

Welcome to another curious assemblage of fun and fascinating ‘things to think with’. Or think about. Or… do something with! 🤪 Startup Valley game So what’s it like to launch a startup? Startup Valley Game: Blitzed Edition gives us a taste of that experience, with plenty of humorous quips thrown

By Stephen P. Anderson