№ 50 | Challenge & Opportunity Cards, Gaming for Understanding, Propaganda Headlines, File Over App, and “The Hero's Journey Is Nonsense”

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№ 50 | Challenge & Opportunity Cards, Gaming for Understanding, Propaganda Headlines, File Over App, and “The Hero's Journey Is Nonsense”

Challenge & opportunity cards

These Challenge & Opportunity Cards can be “used to identify and map challenges and opportunities when adopting design in the public sector.” Free download. Have fun cutting out all these hexagons. 😳

While you're there, check out the other methods and tools from Service Design Lab, including the Priming Strategy Toolkit (cards!) and the Data Card Toolkit

Gaming for understanding

It's a TEDx talk, about Gaming for understanding. From Brenda Romero.

It's never easy to get across the magnitude of complex tragedies – so when Brenda Romero's daughter came home from school asking about slavery, she did what she does for a living – she designed a game. She describes the surprising effectiveness of this game, and others, in helping the player really understand the story.

I love the closing punchline:

And so games, for a change, it changes how we see topics, it changes our perceptions about those people in topics, and it changes ourselves. We change as people through games, because we're involved, and we're playing, and we're learning as we do so.

Propaganda headlines

Here's a great teardown (thread 🧵), in which the author looks at a single “propaganda headline,” and the tactics used “to intentionally obscure the truth, while still, technically conveying factual information.”

I wonder how we might turn these 5 tactics…

  1. Diminishers
  2. Omissions
  3. Improper Synonyms
  4. Grammatical Misdirects
  5. Unnecessary Details

…into a ‘look for’ deconstruction game? 🤔

File over app

Last week's find on “Local-first” reminded me to dig up this post/manifesto/philosophy “File over app” (in regards to notes and ownership). Yes, file over app!

“The Hero's Journey is nonsense”

I love a post that challenges—critically challenges—a popular framework (core to Mighty Minds is the idea of shifting our perspectives through various lenses, templates, frames, etc.). Anyway, The "Hero's Journey" Is Nonsense is a good, critical rejection, of Joseph Campbell's “thoroughly entrenched” ‘monomyth’ pattern.

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№ 115 | Copyright: The Card Game, Design Thinking Canvas, The Learning Matrix, “Moving From SWOT to SO WHAT? Analysis”, Prosocial Design Network, Lenny’s World… Remixed!, and Violence as a Contagious Disease

№ 115 | Copyright: The Card Game, Design Thinking Canvas, The Learning Matrix, “Moving From SWOT to SO WHAT? Analysis”, Prosocial Design Network, Lenny’s World… Remixed!, and Violence as a Contagious Disease

I'm back again, with your regular roundup of ‘playful things to think with’ and think about! (Two days later than usual, but… other priorities!) Copyright: The Card Game Now this is how you design a learning card game! Take a confusing topic (in this case copyright law). Create

By Stephen P. Anderson
№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine,  a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine, a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

Welcome to another curious roundup of ‘playful things to think with’ and think about! Platform Thinking Journey Cards Here’s a shout out to my friend Werner Puchert, who just dropped another one of his extensive card deck video reviews. This time, he’s looking at the Platform Thinking Journey

By Stephen P. Anderson
№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

Welcome to another edition of the Thinking Things newsletter, your regular dose of playful things to think with, and think about. 🫵A couple of things: 1/ ♥️ ♠️ ♦️ ♣️ I’m exploring a special edition of thinking things focused on… 🥁 playing cards. Specifically, any activity that uses a standard deck of playing cards

By Stephen P. Anderson