№ 54 | “The Privilege of Play,” Trust the Doers, Kromatic Innovation Resources, the Visual Frameworks Card Deck, and the Psychology of CYOA Video Games

№ 54 | “The Privilege of Play,” Trust the Doers, Kromatic Innovation Resources, the Visual Frameworks Card Deck, and the Psychology of CYOA Video Games

It’s been a busy week at the Anderson household, as we celebrated multiple birthdays 🎂 this week (including my own!), but… I still managed to accumulate a mass of really interesting stuff I wanted to share with y’all. Enjoy!

“The Privilege of Play”

I enjoyed this is essay on The Privilege of Play, exploring the concept of sandboxes and who within an organization is actually allowed to ‘play’ (take risks). Nice distinction between ‘player’ and ‘worrier‘ roles. 

Every person should be capable of both play and worry, and every group or organization should be, too.  The problem arises when people get stuck in their roles¹—when they become, not someone who plays sometimes and worries sometimes, but a Player or a Worrier.

Speaking of roles we play in an organization…

Trust the doers?

Oldie (2011) but goodie from Harold Jarche, about who (what roles) we tend to perceive as more trustworthy. I’m going to have to sit with (think about) the Six Trust Types identified here.

[Sidenote: These roles remind me of something I once explored related to public speaking: I had identified roles such as Originators, Synthesizers, Amplifiers, etc. It never went anywhere, and felt more judgmental than useful. And, we never fit cleanly into a single role anyway… ]

Kromatic Innovation  Resources

Earlier this week, Christina Wodtke alerted me to the work of Kromatic / Tristan Kromer. And… WOW! 🚨GOLD MINE ALERT!🚨

Kromatic is sharing more than “300 innovation resources, including frameworks, templates, articles, videos, and workshops to accelerate your project.” As far as card decks go, there's 10 kinds of Monster Projects (ooh, scary!). I had fun time playing Ants! The Portfolio Management Game. There's the Plinkromatic game that “explains how funding decisions can impact ROI.” Plus… Posters. Canvases. Spreadsheets. And so much more. 🤩

Speaking of card decks…

Visual Frameworks card deck

Dave Gray’s Visual frameworks card deck is awesome. You should back it on Kickstarter, now. Whatcha waiting for—go, GO! 

🗓️ And if you're free for a call this Wednesday, Dave has scheduled “a Zoom call… to show you how I use the card deck in virtual meetings.”

Choose Your Own Adventure

I recently enjoyed a 2019 episode of the Imaginary Worlds podcast: “Choose Your Own Adventure.” Despite the episode title, this focuses mostly on the critically acclaimed video game company Telltale games (with barely a mention of the CYOA books). Plenty of juicy insights, like this one:

Telltale games were often compared to the Choose Your Own Adventure books from the '80s, But Ryan thinks they really should've advertised themselves as Chose Your Own Emotions, because the real story in these games isn't what you do, it's who you choose to become.

Choose to become… whoah.

And bonus points for this exploration of the psychology of games:

We tend to think of morality as black-and-white, but psychologists break down our moral framework into five components: care vs. harm, fairness vs. cheating, loyalty vs. betrayal, authority vs. subversion, and purity vs. degradation.

(The remainder of the podcast explores how to play with this moral framework to create difficult situations in these games). 

Read more

№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

Welcome to another edition of the Thinking Things newsletter, your regular roundup of ‘playful things to think with’ and think about. Art in Board Games I’m very interested in the information design of board games. This is not that. What begins as commentary on updated art for the game

By Stephen P. Anderson
№ 110 | ‘Havens, Hubs & Hangouts’, “Infrastructure for Thinking”, Fractal Gridding + the Hadara Method (for Goal Setting), Bootstrapping Computing,  Catalyst Game, Four Corners Reflection, A Visual Archive of the Jan 6 Capitol Attack, and the Size of Life

№ 110 | ‘Havens, Hubs & Hangouts’, “Infrastructure for Thinking”, Fractal Gridding + the Hadara Method (for Goal Setting), Bootstrapping Computing, Catalyst Game, Four Corners Reflection, A Visual Archive of the Jan 6 Capitol Attack, and the Size of Life

Did you miss me? 🤪 Stephen P. Anderson here, back again with your regular roundup of ‘playful things to think with… and think about’ (wow, that came out sounding like a cheesy DJ announcer!) One of the great things about taking time off between issues is the bounty of amazing finds

By Stephen P. Anderson
№ 109 | Algodeck, Alternatives to Arrows, Comic Lettering, Equations Explained Colorfully, Chemistry Advent Calendar, A Framework for Making Decisions, TikTok’s System Map, Learner Engagement Checklist, and Closing Prompts

№ 109 | Algodeck, Alternatives to Arrows, Comic Lettering, Equations Explained Colorfully, Chemistry Advent Calendar, A Framework for Making Decisions, TikTok’s System Map, Learner Engagement Checklist, and Closing Prompts

Let’s close out the year with an XL-sized roundup of ‘playful things to think with’ and think about. 🗓️NOTE: This will be the last newsletter until next year. I normally publish Thinking Things every two weeks. But, I do like to take a bit of time off during the

By Stephen P. Anderson
№ 108 | Paid Attention, Algorithms to Serve People, Algorithms That Don’t Serve People, the Meaning Matrix, Historical Problem Space Framework, Games as Information Systems, Four Video Games to Change How We Think, and the Circularity Deck

№ 108 | Paid Attention, Algorithms to Serve People, Algorithms That Don’t Serve People, the Meaning Matrix, Historical Problem Space Framework, Games as Information Systems, Four Video Games to Change How We Think, and the Circularity Deck

I’m back again with even more playful things to think with, and think about! Chances are, this edition of the Thinking Things newsletter gets lost in the FLOOD of “best deal of the year” emails.  Anyway… I’m busy. You’re busy. This will be the “straight to the

By Stephen P. Anderson