№ 57 | A Galactic Table of Elements, Montessori Architectural Patterns, Dark Patterns in Games, Writing to Think, and Satir’s Self-Esteem Maintenance Kit

№ 57 | A Galactic Table of Elements, Montessori Architectural Patterns, Dark Patterns in Games, Writing to Think, and Satir’s Self-Esteem Maintenance Kit

It’s… and odd assortment of things, this week. 🤪

A twist on the periodic table of elements

Ooh. A new twist on the period table of elements—based on their galactic origins! 

Montessori architectural patterns

Two things I love, together: Architecture + Montessori. Montessori Architecture lists principles for designing school buildings that support the Montessori philosophy of learning. 😍

“Healthy” games?

I’m familiar with dark patterns on the web. I’ve never considered the same for video games. The Dark Pattern Games site catalogs game design dark patterns that are “added to a game to cause an unwanted negative experience for the player with a positive outcome for the game developer.”

The bright spot in all this? Games that are considered healthy, as they employ NO dark patterns (nice shoutout to Townscaper).

Writing to think

Two articles with similar themes: Writing as thinking. “Why Write?” from Farnam Street, and “More Thoughtful Reading & Writing on the Web” from Tantek Çelik.

I write because I don’t know what I think until I read what I say. – Flannery O’Connor

Satir’s Self-Esteem Maintenance Kit

Introducing Satir’s Self-Esteem Maintenance Kit, consisting of five items: “a detective hat, a medallion, a wand, a golden key, and a wisdom box…”

Go read the post. Make of it what you will. And… I’m going made an odd, serendipitous pairing (hey, loose connections, right?!).

I just finished reading Ursula K Le Guin’s The Dispossessed (brilliant novel!). There’s a moment near the end of the book where the protagonist has a kind of awakening or resolution to independence. It’s a beautiful passage. Here’s a fragment:

Long after Takver had fallen asleep that night Shevek lay awake, his hands under his head, looking into darkness, hearing silence. He thought of his long trip out of the Dust…

Shevek had learned something about his own will these last four years. In its frustration he had learned its strength. No social or ethical imperative equaled it. Not even hunger could repress it. The less he had, the more absolute became his need to be.

He recognized that need, in Odonian terms, as his “cellular function,” the analogic term for the individuals individuality, the work he can do best, therefore his best contribution to his society. A healthy society would let him exercise that optimum function freely, in the coordination of all such functions finding its adaptability and strength…

Sacrifice might be demanded of the individual, but never compromise: for though only the society could give security and stability, only the individual, the person, had the power of moral choice—the power of change, the essential function of life.

He was therefore certain, by now, that his radical and unqualified will to create was, in Odonian terms, its own justification. His sense of primary responsibility towards his work did not cut him off from his fellows, from his society, as he had thought. It engaged him with them absolutely.

😍

Read more

№ 108 | Paid Attention, Algorithms to Serve People, Algorithms That Don’t Serve People, the Meaning Matrix, Historical Problem Space Framework, Games as Information Systems, Four Video Games to Change How We Think, and the Circularity Deck

№ 108 | Paid Attention, Algorithms to Serve People, Algorithms That Don’t Serve People, the Meaning Matrix, Historical Problem Space Framework, Games as Information Systems, Four Video Games to Change How We Think, and the Circularity Deck

I’m back again with even more playful things to think with, and think about! Chances are, this edition of the Thinking Things newsletter gets lost in the FLOOD of “best deal of the year” emails.  Anyway… I’m busy. You’re busy. This will be the “straight to the

By Stephen P. Anderson
№ 107 | Reimagining the Now, Surfacing Worldviews of Change, Characteristics of SenseMaking (Illustrated), The Authoritarian Stack, Wheels of Privilege / Power—Remixed!, Four Leadership Modes

№ 107 | Reimagining the Now, Surfacing Worldviews of Change, Characteristics of SenseMaking (Illustrated), The Authoritarian Stack, Wheels of Privilege / Power—Remixed!, Four Leadership Modes

Back again, with even more playful things to think with, and think about. Last issue, I promised more card decks in this edition of Thinking Things. So, more card decks it is! Reimaging the Now card deck The Reimagining the Now card deck was created “to highlight how existing technological

By Stephen P. Anderson
№ 106 | AI Design Kit, Ladder Bridge Window, Four Ways to Counter Narratives of AI Inevitability, BASIC Framework, Repicturing the Double Diamond, Metadesign For Murph, and A Model for the Many Variations of Visual Thinking

№ 106 | AI Design Kit, Ladder Bridge Window, Four Ways to Counter Narratives of AI Inevitability, BASIC Framework, Repicturing the Double Diamond, Metadesign For Murph, and A Model for the Many Variations of Visual Thinking

Without intending to… this issue of Thinking Things turned into the “frameworks to think with” issue. No card decks in this roundup — next time! AI Design Kit Is this a framework? Is it a toolkit? Whatever label you use, the AI Design Kit looks like a useful vocabulary for thinking

By Stephen P. Anderson
№ 105 | Startup Valley, The Farmer Was Replaced , Five Beliefs (about Community Software), Cartography of Generative AI, When Are We? Game, Square Circle Triangle, Challenging the Pedagogy & Andragogy Distinction, and Two Speeches Worth Your Attention

№ 105 | Startup Valley, The Farmer Was Replaced , Five Beliefs (about Community Software), Cartography of Generative AI, When Are We? Game, Square Circle Triangle, Challenging the Pedagogy & Andragogy Distinction, and Two Speeches Worth Your Attention

Welcome to another curious assemblage of fun and fascinating ‘things to think with’. Or think about. Or… do something with! 🤪 Startup Valley game So what’s it like to launch a startup? Startup Valley Game: Blitzed Edition gives us a taste of that experience, with plenty of humorous quips thrown

By Stephen P. Anderson