№ 57 | A Galactic Table of Elements, Montessori Architectural Patterns, Dark Patterns in Games, Writing to Think, and Satir’s Self-Esteem Maintenance Kit

№ 57 | A Galactic Table of Elements, Montessori Architectural Patterns, Dark Patterns in Games, Writing to Think, and Satir’s Self-Esteem Maintenance Kit

It’s… and odd assortment of things, this week. 🤪

A twist on the periodic table of elements

Ooh. A new twist on the period table of elements—based on their galactic origins! 

Montessori architectural patterns

Two things I love, together: Architecture + Montessori. Montessori Architecture lists principles for designing school buildings that support the Montessori philosophy of learning. 😍

“Healthy” games?

I’m familiar with dark patterns on the web. I’ve never considered the same for video games. The Dark Pattern Games site catalogs game design dark patterns that are “added to a game to cause an unwanted negative experience for the player with a positive outcome for the game developer.”

The bright spot in all this? Games that are considered healthy, as they employ NO dark patterns (nice shoutout to Townscaper).

Writing to think

Two articles with similar themes: Writing as thinking. “Why Write?” from Farnam Street, and “More Thoughtful Reading & Writing on the Web” from Tantek Çelik.

I write because I don’t know what I think until I read what I say. – Flannery O’Connor

Satir’s Self-Esteem Maintenance Kit

Introducing Satir’s Self-Esteem Maintenance Kit, consisting of five items: “a detective hat, a medallion, a wand, a golden key, and a wisdom box…”

Go read the post. Make of it what you will. And… I’m going made an odd, serendipitous pairing (hey, loose connections, right?!).

I just finished reading Ursula K Le Guin’s The Dispossessed (brilliant novel!). There’s a moment near the end of the book where the protagonist has a kind of awakening or resolution to independence. It’s a beautiful passage. Here’s a fragment:

Long after Takver had fallen asleep that night Shevek lay awake, his hands under his head, looking into darkness, hearing silence. He thought of his long trip out of the Dust…

Shevek had learned something about his own will these last four years. In its frustration he had learned its strength. No social or ethical imperative equaled it. Not even hunger could repress it. The less he had, the more absolute became his need to be.

He recognized that need, in Odonian terms, as his “cellular function,” the analogic term for the individuals individuality, the work he can do best, therefore his best contribution to his society. A healthy society would let him exercise that optimum function freely, in the coordination of all such functions finding its adaptability and strength…

Sacrifice might be demanded of the individual, but never compromise: for though only the society could give security and stability, only the individual, the person, had the power of moral choice—the power of change, the essential function of life.

He was therefore certain, by now, that his radical and unqualified will to create was, in Odonian terms, its own justification. His sense of primary responsibility towards his work did not cut him off from his fellows, from his society, as he had thought. It engaged him with them absolutely.

😍

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№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine,  a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine, a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

Welcome to another curious roundup of ‘playful things to think with’ and think about! Platform Thinking Journey Cards Here’s a shout out to my friend Werner Puchert, who just dropped another one of his extensive card deck video reviews. This time, he’s looking at the Platform Thinking Journey

By Stephen P. Anderson
№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

Welcome to another edition of the Thinking Things newsletter, your regular dose of playful things to think with, and think about. 🫵A couple of things: 1/ ♥️ ♠️ ♦️ ♣️ I’m exploring a special edition of thinking things focused on… 🥁 playing cards. Specifically, any activity that uses a standard deck of playing cards

By Stephen P. Anderson
№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

№ 111 | Art in Board Games, Don't be a Pug in a Bag , Building a Thinking Infrastructure, the Augmentation Canvas, Women’s Clothing Sizes, “Hat, Haircut, or Tattoo”, Phantom Obligations, and Joy Cards (Volume 2)

Welcome to another edition of the Thinking Things newsletter, your regular roundup of ‘playful things to think with’ and think about. Art in Board Games I’m very interested in the information design of board games. This is not that. What begins as commentary on updated art for the game

By Stephen P. Anderson