№ 58 | LEGO How We Create Inspiration Deck, “How to turn your Neighborhood into a Village,” 3 Types of Recurring Tasks, the Ask/Tell Matrix, and “This is Information”

№ 58 | LEGO How We Create Inspiration Deck, “How to turn your Neighborhood into a Village,” 3 Types of Recurring Tasks, the Ask/Tell Matrix, and “This is Information”

LEGO How We Create Inspiration Deck

Another card deck! Essentially, 78 “quotes + building prompts to spark creativity” crowdsourced from LEGO employees. 

Chronicle blasted four questions out to Lego employees not just in Billund, but also to every corner of the brand’s ecosystem around the world: What motivates you to be creative or innovative? What is your earliest memory of creating something original? What is something a child has taught you about creativity or innovation? And finally, the query that got the ball rolling in the first place: How do you maintain your creative muscles?

The sum toll of the Lego hivemind’s wisdom can now be found not in a book, but rather a deck of 78 cards…

Here's an archived Fast Company article that previews 10 of these cards. And here’s the page on Chronicle books where you can purchase them.

“How to turn your Neighborhood into a Village”

I really enjoyed this bit of speculative architecture—and the community (perhaps Solarpunk?) concepts—driving this makeover: How to turn your Neighborhood into a Village.

Architect Mark Lakeman, founder of Communitecture Architecture and the City Repair Project, initiated a movement in Portland to transform the homogenous neighborhoods of the city into places that have many of the qualities and characteristics that are found in some of the most treasured villages on Earth. 

Capture Recurrence

Here's a short piece on capturing recurring tasks. I especially like this simple classification of three types of recurrence: recurring tasks, procedures, and templates.

Ask/Tell Matrix 

At first glance, I thought this was like the Will/Skill Matrix used in coaching. No, it's a simple 2x2 for identifying your Consulting style. Or, maybe to help you be more conscious of which consulting role you might play for a given situation?

“This is Information”

I’ll end with this poignant piece, shared by comics author Nick Sousanis…

This comic really shaped what would be my approach to comics starting w/"Show of Hands" in 2004 going forward. See that here.

It's the final page from Alan Moore & Melinda Gebbie's work “This is Information” —a short (6 page) comic created for the 9-11 Volume 1: Artists Respond (2002) anthology.

Nick kindly posted all six pages on his Mastodon account.

Read more

№ 110 | ‘Havens, Hubs & Hangouts’, “Infrastructure for Thinking”, Fractal Gridding + the Hadara Method (for Goal Setting), Bootstrapping Computing,  Catalyst Game, Four Corners Reflection, A Visual Archive of the Jan 6 Capitol Attack, and the Size of Life

№ 110 | ‘Havens, Hubs & Hangouts’, “Infrastructure for Thinking”, Fractal Gridding + the Hadara Method (for Goal Setting), Bootstrapping Computing, Catalyst Game, Four Corners Reflection, A Visual Archive of the Jan 6 Capitol Attack, and the Size of Life

Did you miss me? 🤪 Stephen P. Anderson here, back again with your regular roundup of ‘playful things to think with… and think about’ (wow, that came out sounding like a cheesy DJ announcer!) One of the great things about taking time off between issues is the bounty of amazing finds

By Stephen P. Anderson
№ 109 | Algodeck, Alternatives to Arrows, Comic Lettering, Equations Explained Colorfully, Chemistry Advent Calendar, A Framework for Making Decisions, TikTok’s System Map, Learner Engagement Checklist, and Closing Prompts

№ 109 | Algodeck, Alternatives to Arrows, Comic Lettering, Equations Explained Colorfully, Chemistry Advent Calendar, A Framework for Making Decisions, TikTok’s System Map, Learner Engagement Checklist, and Closing Prompts

Let’s close out the year with an XL-sized roundup of ‘playful things to think with’ and think about. 🗓️NOTE: This will be the last newsletter until next year. I normally publish Thinking Things every two weeks. But, I do like to take a bit of time off during the

By Stephen P. Anderson
№ 108 | Paid Attention, Algorithms to Serve People, Algorithms That Don’t Serve People, the Meaning Matrix, Historical Problem Space Framework, Games as Information Systems, Four Video Games to Change How We Think, and the Circularity Deck

№ 108 | Paid Attention, Algorithms to Serve People, Algorithms That Don’t Serve People, the Meaning Matrix, Historical Problem Space Framework, Games as Information Systems, Four Video Games to Change How We Think, and the Circularity Deck

I’m back again with even more playful things to think with, and think about! Chances are, this edition of the Thinking Things newsletter gets lost in the FLOOD of “best deal of the year” emails.  Anyway… I’m busy. You’re busy. This will be the “straight to the

By Stephen P. Anderson
№ 107 | Reimagining the Now, Surfacing Worldviews of Change, Characteristics of SenseMaking (Illustrated), The Authoritarian Stack, Wheels of Privilege / Power—Remixed!, Four Leadership Modes

№ 107 | Reimagining the Now, Surfacing Worldviews of Change, Characteristics of SenseMaking (Illustrated), The Authoritarian Stack, Wheels of Privilege / Power—Remixed!, Four Leadership Modes

Back again, with even more playful things to think with, and think about. Last issue, I promised more card decks in this edition of Thinking Things. So, more card decks it is! Reimaging the Now card deck The Reimagining the Now card deck was created “to highlight how existing technological

By Stephen P. Anderson