№ 6 | A Climate Change Board Game, a Framework for Better Surveys, AI Generated Video Summaries, The Wall Test, and a Classic Talk on Dynamic Systems

№ 6 | A Climate Change Board Game, a Framework for Better Surveys, AI Generated Video Summaries, The Wall Test, and a Classic Talk on Dynamic Systems

A game to end climate change?

Last week I shared a text-based RPG about refugees. This week, it’s a “cooperative board-game about stopping climate change, from the creator of Pandemic.” Daybreak was an instant back for me.

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A framework for better surveys?

This one is new to me, but seems useful for thinking about the intent of different survey questions:

Tourangeau’s 4-stage model helps you design better survey questions:

1. Comprehension (words and meaning)
2. Retrieval (searching memory, feelings, thoughts, sources)
3. Judgement (checking suitability and making adjustments)
4. Answering (the act of providing an answer)

Via  Lennart Nacke

GPT-3 powered video summarization

In this edition of AIs doing interesting things… This. Looks. Amazing. Promising. Summarize.tech uses “GPT-3 to give you a high-quality written summary of a YouTube video, and will link to the relevant timestamps in the video so you can watch the interesting parts yourself.”

The Wall Test

The “Wall Test” is an “entertaining way to explore how people face and address adversity.” And while it’s firmly in the pseudo-science category, it might make a good icebreaker or warmup activity in a workshop…? Reminds me of something I wrote ages ago, about personalities and how people behave at a crosswalk “STOP” signal when there are no cars around… 

A brilliant lecture from 1973

You may have seen visuals like the ones below illustrating the increasing complexity of communication within large teams:

Well… it turns out these visuals have their origins (?) in an essay/lecture from 1973—and the lecture is pure gold! It’s not about team size, directly, but dynamic systems, and… society. I’d argue the themes that Stafford Beer explores then in “Designing Freedom”  are even more relevant nearly 50 years later. File this under classic wisdom, and “how have I never read this before?” [H/T Erika Flowers]

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№ 115 | Copyright: The Card Game, Design Thinking Canvas, The Learning Matrix, “Moving From SWOT to SO WHAT? Analysis”, Prosocial Design Network, Lenny’s World… Remixed!, and Violence as a Contagious Disease

№ 115 | Copyright: The Card Game, Design Thinking Canvas, The Learning Matrix, “Moving From SWOT to SO WHAT? Analysis”, Prosocial Design Network, Lenny’s World… Remixed!, and Violence as a Contagious Disease

I'm back again, with your regular roundup of ‘playful things to think with’ and think about! (Two days later than usual, but… other priorities!) Copyright: The Card Game Now this is how you design a learning card game! Take a confusing topic (in this case copyright law). Create

By Stephen P. Anderson
№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine,  a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine, a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

Welcome to another curious roundup of ‘playful things to think with’ and think about! Platform Thinking Journey Cards Here’s a shout out to my friend Werner Puchert, who just dropped another one of his extensive card deck video reviews. This time, he’s looking at the Platform Thinking Journey

By Stephen P. Anderson
№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

Welcome to another edition of the Thinking Things newsletter, your regular dose of playful things to think with, and think about. 🫵A couple of things: 1/ ♥️ ♠️ ♦️ ♣️ I’m exploring a special edition of thinking things focused on… 🥁 playing cards. Specifically, any activity that uses a standard deck of playing cards

By Stephen P. Anderson