№ 9 | “5 Myths About Strategy,” “Schwerpunkt,” Mixed-Use Cities, Choice in Narrative Games, and Meaningful Choices

№ 9 | “5 Myths About Strategy,” “Schwerpunkt,” Mixed-Use Cities, Choice in Narrative Games, and Meaningful Choices

“5 myths about strategy”

I love the structure of this HBR article “5 Myths About Strategy”— short and to the point! State the myth. Explain “Why it’s plausible” then unpack “Why it’s wrong.” It's almost as if this is begging to be turned into a 'check your understanding' game… 🤔

As long as we're on the topic of 'strategy'…

“Schwerpunkt?”

Yes! “Schwerpunkt: The Killer Strategic Concept You’ve Never Heard Of (But Really Need To Know!)” I'm increasingly skeptical of lessons derived from cherry picking success stories, but… I enjoyed this look at how Steve Jobs found Apple's “Schwerpunkt,” or focal point. I'm glad they mention that finding this ‘center of gravity’ is “a dynamic, not a static, concept… It was Jobs’ ability to constantly innovate Apple’s approach, by constantly observing, reorienting and shifting the competitive context.” The challenge I've found is to drive investment in this new direction, when your present strategy is still making money for the business.

Mix-used cities and aliveness

The visual in this tweet caught my attention, and led to a rich and interesting read all about the benefits of mixed-used areas in cities and why some cities feel more alive than others.

While this is explicitly about the benefits of mixed-use areas [hard stop], I'd love to see a more objective analysis of the pros and cons of mixed-use vs single-use zoning, and what kinds of city functions (airports, for example) that should (or seem like they should?) be placed outside of other zones. And I couldn't help but think about the board game Suburbia. 😂

Choice in narrative games

How do you make choices interesting when players revisit the same location/scenarios?  I found this game design diary to be an enlightening, and highly accessible read, as the author / game designer Shadi Taha brilliantly unpacks the various challenges he's faced designing meaningful choices into his narrative game. Bonus points for a classic Super Mario reference.  Check it out! “Deep Dive: Curating meaningful multiplayer narrative choices in Doomsday Paradise.”

A critical thinking game?

It seems like these “18 pitfalls to be aware of in AI journalism” could  be turned into a critical thinking game… What do you think?

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№ 93 | Illustrating Complex Systems, Moving Motivators Cards, Working with Team Values, The Eudaimonia Machine, Role-Playing an LLM, Froebel’s Gifts, Senseless Interfaces, and Ojisan Trading Cards

№ 93 | Illustrating Complex Systems, Moving Motivators Cards, Working with Team Values, The Eudaimonia Machine, Role-Playing an LLM, Froebel’s Gifts, Senseless Interfaces, and Ojisan Trading Cards

It’s another issue of the Thinking Things newsletter 🎉 .This time, with a few more than usual playful ‘things to think with’ and think about… Enjoy! 30 Illustrated Frameworks for Complex Problems I tend to shy away from sharing “roundup” sites, and focus more on singular tools, things, methods, games,

By Stephen P. Anderson
№ 92 | Ask This Book A Question, Jackdaw Folders, The Wizards & Workshops Deck, NOISE Analysis + SOLVED Cards, “How Economics Fails to Account for the Climate Crisis”, and TWO 🤯 ‘What If…?’ Questions

№ 92 | Ask This Book A Question, Jackdaw Folders, The Wizards & Workshops Deck, NOISE Analysis + SOLVED Cards, “How Economics Fails to Account for the Climate Crisis”, and TWO 🤯 ‘What If…?’ Questions

Look who’s back—with more playful things to think with! Ask This Book A Question Ask This Book A Question is described as “an interactive game [emphasis mine] that empowers you to understand yourself in a new way, inviting you on a playful journey of self-discovery.” I love publications

By Stephen P. Anderson
№ 91 | Short Films as ‘Playful Things to Think With’, The Workshop Map, Meeting Solar System, A Field Guide to Hype, The Time is Now Toolkit, and Two Short Posts on Cognition

№ 91 | Short Films as ‘Playful Things to Think With’, The Workshop Map, Meeting Solar System, A Field Guide to Hype, The Time is Now Toolkit, and Two Short Posts on Cognition

Another issue. More playful ‘things to think with’ and think about! Short Films as ‘Playful Things to Think With’ I’m going to ‘cheat’ a bit, and share something I just published: Short Films as ‘Playful Things to Think With’. Before the Oscar season gets too far off in the

By Stephen P. Anderson