№ 9 | “5 Myths About Strategy,” “Schwerpunkt,” Mixed-Use Cities, Choice in Narrative Games, and Meaningful Choices

№ 9 | “5 Myths About Strategy,” “Schwerpunkt,” Mixed-Use Cities, Choice in Narrative Games, and Meaningful Choices

“5 myths about strategy”

I love the structure of this HBR article “5 Myths About Strategy”— short and to the point! State the myth. Explain “Why it’s plausible” then unpack “Why it’s wrong.” It's almost as if this is begging to be turned into a 'check your understanding' game… 🤔

As long as we're on the topic of 'strategy'…

“Schwerpunkt?”

Yes! “Schwerpunkt: The Killer Strategic Concept You’ve Never Heard Of (But Really Need To Know!)” I'm increasingly skeptical of lessons derived from cherry picking success stories, but… I enjoyed this look at how Steve Jobs found Apple's “Schwerpunkt,” or focal point. I'm glad they mention that finding this ‘center of gravity’ is “a dynamic, not a static, concept… It was Jobs’ ability to constantly innovate Apple’s approach, by constantly observing, reorienting and shifting the competitive context.” The challenge I've found is to drive investment in this new direction, when your present strategy is still making money for the business.

Mix-used cities and aliveness

The visual in this tweet caught my attention, and led to a rich and interesting read all about the benefits of mixed-used areas in cities and why some cities feel more alive than others.

While this is explicitly about the benefits of mixed-use areas [hard stop], I'd love to see a more objective analysis of the pros and cons of mixed-use vs single-use zoning, and what kinds of city functions (airports, for example) that should (or seem like they should?) be placed outside of other zones. And I couldn't help but think about the board game Suburbia. 😂

Choice in narrative games

How do you make choices interesting when players revisit the same location/scenarios?  I found this game design diary to be an enlightening, and highly accessible read, as the author / game designer Shadi Taha brilliantly unpacks the various challenges he's faced designing meaningful choices into his narrative game. Bonus points for a classic Super Mario reference.  Check it out! “Deep Dive: Curating meaningful multiplayer narrative choices in Doomsday Paradise.”

A critical thinking game?

It seems like these “18 pitfalls to be aware of in AI journalism” could  be turned into a critical thinking game… What do you think?

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№ 115 | Copyright: The Card Game, Design Thinking Canvas, The Learning Matrix, “Moving From SWOT to SO WHAT? Analysis”, Prosocial Design Network, Lenny’s World… Remixed!, and Violence as a Contagious Disease

№ 115 | Copyright: The Card Game, Design Thinking Canvas, The Learning Matrix, “Moving From SWOT to SO WHAT? Analysis”, Prosocial Design Network, Lenny’s World… Remixed!, and Violence as a Contagious Disease

I'm back again, with your regular roundup of ‘playful things to think with’ and think about! (Two days later than usual, but… other priorities!) Copyright: The Card Game Now this is how you design a learning card game! Take a confusing topic (in this case copyright law). Create

By Stephen P. Anderson
№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine,  a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

№ 114 | Platform Thinking Journey Cards, The Dictionary of Radical Alternatives, Learning Theory Map, “Let Them Have Your Way” Zine, a Framework Mashup!, “There is No System 2”, Go for Goals, and Gutenberg Revisited

Welcome to another curious roundup of ‘playful things to think with’ and think about! Platform Thinking Journey Cards Here’s a shout out to my friend Werner Puchert, who just dropped another one of his extensive card deck video reviews. This time, he’s looking at the Platform Thinking Journey

By Stephen P. Anderson
№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

№ 112 | Teaching One Pagers, Sliderule Simulator, Board Game Icons, “Making, Hacking and Jamming”, FLARE, Relooted, Choosing a UX Research Method, and Deep Musings on our Human Relationship with AI

Welcome to another edition of the Thinking Things newsletter, your regular dose of playful things to think with, and think about. 🫵A couple of things: 1/ ♥️ ♠️ ♦️ ♣️ I’m exploring a special edition of thinking things focused on… 🥁 playing cards. Specifically, any activity that uses a standard deck of playing cards

By Stephen P. Anderson