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№ 37 | “Better Living Through Algorithms” (Short Story), Vital Differences, a Problem Framing Canvas, Two Principles for Decaying Platforms, and How Nintendo Solved Zelda’s Open World Problem

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№ 37 | “Better Living Through Algorithms” (Short Story), Vital Differences, a Problem Framing Canvas, Two Principles for Decaying Platforms, and How Nintendo Solved Zelda’s Open World Problem

“Better Living Through Algorithms” Wow. This short story—“Better Living Through Algorithms” by Naomi Kritzer—would be a great piece to discuss as a group. I previously mentioned I had read the book All the Birds in the Sky; it also has a similar sub-plot, that of an app everyone

By Stephen P. Anderson
№ 35 | A Forecasting Game from 1966, Polarization, LLM Visual Tree, A Bike Analogy for Self-Care, and a Model to Assess Change Models

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№ 35 | A Forecasting Game from 1966, Polarization, LLM Visual Tree, A Bike Analogy for Self-Care, and a Model to Assess Change Models

A forecasting game… from the 1960s? Here’s a fascinating look at the game of Future, “the first notable attempt to engage civilians in the mechanics and social interaction of future forecasting.” For whatever ill-informed and unexamined reasons, I was surprised (but shouldn’t have been) to discover a forecasting

By Stephen P. Anderson