№ 121 | EVOLUTION: A Card System to Break Automatic Patterns, Visualizing a Billion, Systems Thinking Lessons from Monsters, Inc., The Committee Game, A 3x3 for Assessing Stakeholders, and 6 Ways Leaders Harness Stress

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№ 121 | EVOLUTION: A Card System to Break Automatic Patterns, Visualizing a Billion, Systems Thinking Lessons from Monsters, Inc., The Committee Game, A 3x3 for Assessing Stakeholders, and 6 Ways Leaders Harness Stress

Welcome to another edition of Thinking Things, your (mostly) regular roundup of ‘playful things to think with’ and things to think about!

EVOLUTION: A Card System to Break Automatic Patterns

You might know I’m just a wee bit (ahem) analytical. I like to take “squishy” concepts—conflict resolution, collaboration, narrative structures, post-capitalism—and find the identifiable parts and pieces, patterns and relationships. I think this is why, years ago, I was drawn to things like career coaching methods or approaches to therapy like Cognitive Behavioral Therapy (CBT). I wanted to “make sense” of these otherwise nebulous topics. And with something like CBT, there’s an almost mathematical kind of elegance. Recognizing the difference between facts and beliefs (hint, most of the time it’s a belief). Naming how that belief makes us feel, and affects our behaviors. Assessing whether that belief (or behavior!) is healthy or not. And in the process, learning to recognize that we’re in control of our beliefs, feelings, and behaviors. (That’s my off-the-cuff explanation, with apologies to licensed therapists and counselors everywhere!)

Why am I mentioning all this? Once you bring structure to a fuzzy concept, it’s only a few more steps to turn that entire process into a game of sorts, with the board as framework, and cards as specific details or examples.

This is precisely what EVOLUTION: A Card System to Break Automatic Patterns has done to help break unhealthy personal behaviors, such as scrolling, overthinking, arguments, avoidance, people pleasing, and so on.

A closer look at the EVOLUTION board, with a hand pointing to a black and white "Start Now" card among others ("Hit Window," "Check Again," "Loop Back," "Return Same") and a blue "Threshold Shift / Resume One" card, alongside empty cards slots and a reference to the underlying KOGNETIK system.

A structured game board (which isn’t all that different from a framework or canvas), helps you to reflect on the loop you want to change. The essential idea is that when we ‘put it on the table,’ ‘it’ being whatever habit you’d like to break, then we can think more critically about: what it is we’re doing, why, and what to try differently. Spot the loop. Build the run. Change one move. Test what survives.

I love the central thesis of this: “Make things visible so they can be changed.”

All of this is based on the creator’s KOGNETIK system, which “was developed to understand how recurring situations stabilize, why the same outcomes return and where change becomes structurally possible.”

I do have reservations about how effective this approach might be, and the content page has whiffs of AI content, but… this is a fabulous example of something that’s been in my head for years now, bridging counseling frameworks with board game elements.

Speaking of visualizations…

Visualizing a billion

I keep hearing about billionaires or “billions of dollars budgeted for…,” but it’s easy to forget just how incredibly large this sum is. Not to mention… trillions! Thankfully, education consultants Nicole and Jess created this simple way to assess and visualize your own understanding of a billion vs a trillion [LI].

A video still asking "Where would one billion go, on this number line?" above a number line labeled "Zero" at the left end and "One trillion" at the right — illustrating how small a billion is next to a trillion.

Oh, and a link in the LinkedIn comments shared the similarly themed Scale of Greed.

Systems Thinking Lessons from Monsters, Inc.

Yet another reason to love the Pixar movie Monsters, Inc. Somewhere in the back of my noggin, I might have been thinking about how our ‘frightening’ heroes reframed the problem to be solved, but… I’d never connected that theme to anything in my day-to-day experiences. Fortunately, we have folks like Lois Masser who can point out “Systems Thinking Lessons from Monsters, Inc.

An illustrated "Systems thinking lessons from Monsters, Inc." infographic by Lois Masser (Miova), showing Sulley opening a closet door with Boo beside him. Handwritten lessons are scattered across the scene — "actions speak louder than words," "they're not monsters…," "a perfectly functioning problem," "changing the purpose ≠ changing the factory," "mission statements don't run systems," and "if someone was watching…" — each paired with a systems-thinking prompt such as "What is the system really organised around?"

The Committee Game

You want to see my bias? I was reading about The Committee Game, a game in lieu of a talk, designed to show the failures of committees. Looking closely at this picture, I assumed it must be a kind of role-play/hidden role sort of game. And… one of these seemed “right” to me (the green club “game of hope” card, of course!).

Cards from The Committee Game (from PLaY group): four suit-style badge cards — red "The Ancestor Game" (Reject the proposal — "We tried this 12 years ago and it didn't work"), green "The Game of Hope" (Approve the proposal — "Maybe this will be the one that works"), blue "The Wording Game" (Defer the decision — "The definition of success is too narrow and too broad"), and yellow "The Change Game" (Defer the decision until things calm down — "Everything is complicated and changing rapidly").

I mean, clearly, the other 3 options are the bad ones, right?

😂

Yeah… I think I misunderstood. Anyway, I don’t know anything about this game beyond the details shared in this LinkedIn post, but it looks like a playful way to raise awareness of all the biases and viewpoints that lead to committee failures.

We didn’t give a presentation so much as play with the audience, through the Committee Game. We asked our audience - What’s wrong with committees? They are ideally meant to be a system of representative meetings, equitable discussions, and consensus based decision making. The ‘talk’ of committees should allow different voices to be heard, and direct or enable actions to make differences in the work of learning. But the reality is often far from the ideal… Everyone had a vote, but proposals were performative instead of informative, voices were silenced, responsibilities were avoided (or deferred to a subcommittee of individual achievement) and the committee game finished with no real decisions and no actions.

I mentioned my penchant for structured thinking earlier. What I love about games like this is that they take the time to assess and analyze a “squishy” situation, then extract and classify recognizable patterns. The result? A game that is part satire, and a brilliant precursor to a healthy conversation. While this game doesn’t point the way forward, it does help to pave the way forward.

Playful framing of routine practices helps us to work out what the rules of play are, identify the win conditions and whose agency is being enabled, and engage in experiences rather than passive attendance.

Oh, and I can add The Playful Learning at York (PLaY) Group to my list of kindred spirits.

Speaking of structured thinking for squishy topics, here are two models for thinking about people at work…

A 3x3 for assessing stakeholders

So, you’re working on a project, with a lot of stakeholders. We have established and useful frameworks like RACI/DACI (or my favorite AAI), but here’s one to add to the mix: 9 different types of stakeholders [LI] that emerge when you organize people into a 3x3 matrix based on support and impact on success.

A large printed 3×3 stakeholder matrix on a wall, its axes labeled "Impact on our success" (vertical) and "Support" (horizontal), sorting stakeholders into nine types — including Champion, Blocker, Hindrance, Opportunity, Nuisance, Nice-to-have, and Ally. The grid is covered in colored sticky notes marked with green dot-votes from a workshop (note text not legible).

6 ways leaders harness stress

Per this HBR article, we get a model that identifies 6 Ways Leaders Harness Stress. Other than naming these 6 patterns, the idea is that once we recognize how we respond in these situations, we can do two things: (1) watch out for the blind spots and challenges associated with that pattern (where each can go wrong), and (2) explore other ways to respond based on the situation.

Harvard Business Review chart titled "Six Patterns of Stress Response," a grid of how leaders react under pressure. The vertical axis runs from "Stress as threat" to "Stress as opportunity"; the horizontal axis from "Composed responding" to "Dynamic responding." Top row: Lighthouse (projects calm and clarity), Alchemist (sees pressure as fuel for growth and creativity), Firefighter (thrives on stress, running toward the flames). Bottom row: Stoic (cool logic, discipline, self-control), Diplomat (defuses conflict, builds trust, mobilizes others), Container (maintains a strong grip through structure and planning). Source: Jon Miller, Drew Keller.

Oh, and in case you’re wondering, I’m an “Alchemist.”


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