№ 125 | Harms of the AI Ecosystem, OK Go Sandbox, Learning Experience Canvas, Family Tree of French Sauces, How Nouns and Verbs Shape Game Design, Harm Along a Spectrum, and Pain Point Bingo
Harms of the AI ecosystem
At this point, just about anything Per Axbom creates is an instant share from me. His latest creation, an infographic identifying various “Harms of the AI ecosystem” is a fabulous ‘thing to think with’. Brief. Good use of dual coding. Seemingly comprehensive. I was initially missing any explicit spatial arrangement (why are things placed in specific vertical or horizontal positions?), but now I’m less so. This visual, as is, holds space for us to reflect on these items, and in the process engage more critically with each of them. That said, there is an intentional arrangement:
The different platforms are intended to read loosely from the left side as having to do with creation, towards the right-side which illustrates effects from use. All the way to the electronic waste. The bottom row can be seen as the issues that are most invisible. But it's all of course open to interpretation.
Per goes on to state my reason for inclusion here:
The primary intent is to aid conversation and be able to hitch a thought or argument onto one of the islands and explore what other things may relate to it.

Most refreshing, in this time when I find myself sifting through so much AI-generated content, is the thoughtfulness and care Per put into this:
The graphic hopefully looks simple enough, as is the intent, but I've been working on it for two months, and there's a lot of anguish and agonizing over both word choice and illustrations. And over what is not included. Hence I can justify these decisions because they are my own, thus empowering myself and the value of the graphic.
🤘
Speaking of care and craft…
OK Go Sandbox
By way of AnnMarie Thomas, I just learned about OK Go Sandbox:
Hello all! For 7+ years, I have collaborated with the band OK Go on our (entirely free to use) education content and events at OK Go Sandbox! I continue to be overwhelmed (in a good way) by the way OK Go's work energizes students and teachers.

Yes. Just… Yes! What a fun, playful, and fabulous way to bring to life so many science-related concepts!
Oh, and they are “actively searching for corporate (and foundation) sponsors” for some big new initiatives.
Speaking of learning…
Learning Experience Canvas
The Learning Experience Canvas is a new-to-me canvas for, well… planning learning experiences.

With tools like a canvas, it’s hard to critically assess how good it is until you need to use it for real. But, given the enormous popularity of this canvas, and its grassroots adoption, I’d say it seems like a solid one to add to the collection. I have some fuzzy ideas about designing a learning environment (think the Exploratorium); I’ll give this a test drive with a few of these ideas…
Also, this specific topic is near and dear to me. Aside from my usual interest in all things learning and play, I did, for a period about 10 years ago, consider moving into a more formal learning role (instructional design?). During this time, I developed my own Model for Corporate Learning and Development.

Family tree of French sauces
When I stumbled across this Family tree of French sauces [LI], I knew it’d be an instant share! Not much to add, other than that I love visual tools like this that help us to zoom out, look across a landscape of discrete things, and in doing so recognize patterns, similarities, and differences.

Oh, and I kind of love this follow-up post [LI] in which “Reddit decided this visual does not qualify as a data visual. Because it has no numbers.” 🙄 Seriously?!
How nouns and verbs shape game design

I don’t know that I’ve ever thought explicitly about how nouns and verbs shape game design (except perhaps while writing the rules for some of my games!). Anyway, here’s a brief introduction to the idea from Professor Andrew Olson, excerpted from a longer talk about Teaching Wargame Design: Going from nothing to something (full video). If you start the video a few minutes earlier, there’s context to this idea, specifically around deriving your nouns from the process schema or actor schema used to map a real world situation. File under… A way to think about game design for real-world problems?
Harm along a spectrum
I might have mentioned the “visual interrogation” toolkit I’m working on, which helps anyone to think more critically about various topics. One of the starting points (I call them “Ideas Worth Exploring”) is the often emphatic binary statement, e.g. ‘there are only 2 types of X’.
Naturally, I was drawn to this visual exploration of how men and women respond to misogyny and predatory behavior [LI], noting it’s not really a binary response, so much as a spectrum of possible responses, each increasingly harmful.


Pain Point Bingo
Somewhere else this week, I read a post where someone shared that engagement with their videos significantly increased when the video opened with pains and problems people could readily identify with. I’m sharing this here, as I think that’s some of the brilliance fueling this next find: Pain Point Bingo.

Designed for a talk/workshop on data density, the bingo activity appears to be an opening one, where people self-select the pains they’ve felt. What happens next (and you can play with this yourself) is how the bingo squares—“the frictions we hit when designing for lots of data”—are each a node into a larger network graph, a graph that shows “what actually eases this pain: Interaction Principles, architectures, design patterns, and ways-of-working to navigate information density.”

In this way, the bingo game is really a personalized front door into the heart of the talk; by the time you’re exploring, the information—the answers to ‘what can I do about these identified pains?’—is all highly relevant. Nice. 🤩
Source [LI]
Randomness…
So. Many. Cool. (Random). Things. 🤪
- A digital projection of balls that bounce off of real-world sticky notes? I’m a sucker for these kinds of ‘digital-meets-physical’ interactions.
- Assumption Quest is a retro, video-game-style introduction to the basics of assumption mapping.
- I guess this was the week for building personal text editors? First, Maggie Appleton [X], then Jason Fried [LI].
- Fab Brick turns old clothing and other textile waste into building materials.
- I really like this (video) explanation of π (and other math concepts).
- In the spirit of last issue’s AI Divergence Engine, I present… the Large Language Machine.