№ 12 | Collaboration (x2!), Tensions with Innovation Processes, 3 Types of (Personal) Challenges, and a “Post-Growth” Charter

Share
№ 12 | Collaboration (x2!), Tensions with Innovation Processes, 3 Types of (Personal) Challenges, and a “Post-Growth” Charter

Here's a two-fer on the topic of collaboration. I love both of these articles in that they are scratching at the catch all idea topic of collaboration…

Against collaboration?!

“How to build silos and decrease collaboration (on purpose)” certainly caught my attention! I'm not sure about this one, though I welcome challenging, contrarian ideas. While it is certainly (exponentially?) more complex to scale collaboration across teams, it is not, I believe, a challenge we should shy away from. I do ♥️ that the author includes a distinction between communication, collaboration, and coordination (FWIW I also add ‘cooperation‘ to this list, and see these arranged on a continuum of sorts). A lot rests on this distinction between coordination and collaboration across teams, the former being something the author does advocate for. The other thing that complicates this thinking is the nature of the problem being solved. Team autonomy, as described in this article, works better with simple or complicated projects, but when something is complex and teams are learning and changing in response to these learnings, then you need more collaboration, not less.  Also noticeably absent is the definition of a team: Are we talking about ‘two-pizza‘ teams, or a department with dozens or hundreds of people? Are these cross-functional or job family teams? A lot hinges on the answers to these questions. Sorry to rant! What are YOUR thoughts?

“Six modes of work for remote collaboration”

For a more diagnostic approach to collaboration, check out this post on the “Six modes of work for remote collaboration.” “The key to successful collaboration is knowing when it’s not necessary to collaborate.” Cool, cool. The trick is to be intentional about collaboration. To this end, the author offers up a handy framework for thinking about types of collaboration. I love this approach, though I'll want to sit with and test it out this exact model (where, for example, does looping in exactly one other person for deep work fit?).

Tensions associated with healthcare innovation

Another bit of synthesis waiting to be turned into a game? 🤔

While the information overload is full on in this visual, it looks to be solid. This map offers “a better understanding of these multi-layered and sometimes resistant structures, relations and processes that determine the path of an innovation from invention and development to deployment and dissemination in the healthcare system.” Whew. Zoom in and you see plenty of research citations. I'm in. I wonder if this could be generalized to other industries?

Source: “What can healthcare systems learn from looking at tensions in innovation processes? A systematic literature review”

A “post-growth” charter

Phrases like “post-growth,” “post-capitalism,” and “the limits of growth capitalism” sometimes work their way into my conversations. Here's a really great manifesto/exploration of a post-growth principles: Our Charter - Post Growth Institute.

Three types of challenges?

In this short post ”Headaches, Opportunities, Dreams,” coach Ed Batista proposes “many—and perhaps most—of our challenges fall into one of these categories: Am I curing a headache? Am I pursuing an opportunity? Am I dreaming a dream?”


***BONUS!
Womp promises "a new way to 3d"—and it doesn't disappoint. Set aside some time this week to play, and have fun making 3D objects. Yes, 🎉FUN🤪 playing with a 3D program, you heard me right! Pro amateur tip: Don't try to build something specific—embrace the sEr3NDipi+y!!

Read more

№ 124 | Deep Deck, Charismatic Language, “Are Student Attention Spans Really Shrinking?”, AI Divergence Engine, 10 Things to Watch Out for When Working with AI, “Society Begins at Home”, and Collective Madness Bingo Sheet

№ 124 | Deep Deck, Charismatic Language, “Are Student Attention Spans Really Shrinking?”, AI Divergence Engine, 10 Things to Watch Out for When Working with AI, “Society Begins at Home”, and Collective Madness Bingo Sheet

Deep Deck Let’s kick things off with a good ol’ analog card deck! Deep Deck is a deck of conversation starters that promises to “push strangers closer and pull friends deeper.” Deeper connections and all that. Long-time readers will know how bored I am by most of the

By Stephen P. Anderson
№ 123 | Deep Code Cards, Cultural Differences and Storytelling, “So You Want to Be an American?” (the Game), Work-Life Balance, the Smiley Model, Playful Visualizations—Using Trees!, and Deep Reading

№ 123 | Deep Code Cards, Cultural Differences and Storytelling, “So You Want to Be an American?” (the Game), Work-Life Balance, the Smiley Model, Playful Visualizations—Using Trees!, and Deep Reading

Howdy! Welcome to another roundup of ‘playful things to think with’ and things to think about. Let’s kick it off with… Deep Code Cards Ooh… Another project from Dark Matter Labs. The Deep Code Cards offer a “playful exploration of the invisible forces that shape our lives.” Nice. Maybe

By Stephen P. Anderson
№ 122 | A “Horseshoe” Diagram, Slow AI, the Data Communication Triangle, The Invisibles, A Simple Clustering Algorithm for Lists, Ordinary Abundance, and “Certainty, Variety, and Delight”

№ 122 | A “Horseshoe” Diagram, Slow AI, the Data Communication Triangle, The Invisibles, A Simple Clustering Algorithm for Lists, Ordinary Abundance, and “Certainty, Variety, and Delight”

A ‘horseshoe’ diagram Ooh… A horseshoe diagram?! That’s a new-to-me pattern; I’m adding this to my collection of visual primitives. Pretty much a cycle, with emphasis on the starting and ending points (before the cycle begins again). That’s all. Oh, and as for the content

By Stephen P. Anderson
№ 121 | EVOLUTION: A Card System to Break Automatic Patterns, Visualizing a Billion, Systems Thinking Lessons from Monsters, Inc., The Committee Game, A 3x3 for Assessing Stakeholders, and 6 Ways Leaders Harness Stress

№ 121 | EVOLUTION: A Card System to Break Automatic Patterns, Visualizing a Billion, Systems Thinking Lessons from Monsters, Inc., The Committee Game, A 3x3 for Assessing Stakeholders, and 6 Ways Leaders Harness Stress

Welcome to another edition of Thinking Things, your (mostly) regular roundup of ‘playful things to think with’ and things to think about! EVOLUTION: A Card System to Break Automatic Patterns You might know I’m just a wee bit (ahem) analytical. I like to take “squishy” concepts—conflict resolution, collaboration,

By Stephen P. Anderson