№ 18 | The Agile Game, Personal Narratives, Self-Image, How the Brain Distinguishes Memories From Perceptions, and Two New Tools for Thought

Share
№ 18 | The Agile Game, Personal Narratives, Self-Image, How the Brain Distinguishes Memories From Perceptions, and Two New Tools for Thought

The Agile Fluency® Game

The Agile Fluency Game is a euro-style game that “authentically simulates 2.5 years (10 seasons) on a software development team” with the idea that “experiments in the game lead to new insights about your real-world options.” Sign me up!

Against personal narratives

“Let’s ditch the dangerous idea that life is a story.” Wait, wha…?! 🤪 “I am not a story” doesn't hold back at all, going after some long held beliefs many of us (myself included) hold dear, namely the entire notion of personal narratives! I love to have my thinking challenged, but I'm struggling with this one. The closest I can come to connecting with this proposal is that our stories are to too rich, dynamic, and complex to identify or discuss… Therefore, less important? Even at this, I'd draw an image of layers of earth, and show that the deeper you dig—into motivations, values, perspectives, and so—the more constancy you're likely to find… (which fits with the author's final paragraphs?). This also reminds me of stuff I wrote about in Figure It Out, where after spending 3 chapters unpacking how /“associations among concepts is thinking,” I balance things out with a chapter on first principles thinking, and attempts to circumvent our brains pattern matching tendencies.

On self-image

In contrast with the essay above, here's a rich post all about… 🥁 Self-Image! The thinking and connections in this post are so clear, it makes me wonder if this couldn't be turned into a 'self-image' game, where we could experience the positive and negative effects of a changing self-image… 🤔

How the Brain Distinguishes Memories From Perceptions

“How the Brain Distinguishes Memories From Perceptions.” This was actually something I wondered about while writing the parts of Figure It Out dealing with the brain and perceptions.

Two more tools for thought

I love the simplicity of these two new (?) tools for thoughts and capturing content: Napkin and Brainec. I'm busy testing Tana at the moment, but I'll add these to the queue!

Read more

№ 126 | People’s Emergency Briefing Action Cards, The Neuroinclusive Design Toolkit, System & Self Deck, Disagree Differently, Izdihar, Books in Space, The ETHIC Framework, and Believe and Be Like Cards

№ 126 | People’s Emergency Briefing Action Cards, The Neuroinclusive Design Toolkit, System & Self Deck, Disagree Differently, Izdihar, Books in Space, The ETHIC Framework, and Believe and Be Like Cards

Welcome to another edition of Thinking Things, your increasingly irregular roundup of ‘playful things to think with’ and things to think about! This edition of Thinking Things features cards, Cards, and more CARDS! (And a few non-card and card-adjacent things! 😉) People’s Emergency Briefing Action Cards Here’s

By Stephen P. Anderson
№ 125 | Harms of the AI Ecosystem, OK Go Sandbox, Learning Experience Canvas, Family Tree of French Sauces, How Nouns and Verbs Shape Game Design, Harm Along a Spectrum, and Pain Point Bingo

№ 125 | Harms of the AI Ecosystem, OK Go Sandbox, Learning Experience Canvas, Family Tree of French Sauces, How Nouns and Verbs Shape Game Design, Harm Along a Spectrum, and Pain Point Bingo

Harms of the AI ecosystem At this point, just about anything Per Axbom creates is an instant share from me. His latest creation, an infographic identifying various “Harms of the AI ecosystem” is a fabulous ‘thing to think with’. Brief. Good use of dual coding. Seemingly comprehensive. I was initially

By Stephen P. Anderson
№ 124 | Deep Deck, Charismatic Language, “Are Student Attention Spans Really Shrinking?”, AI Divergence Engine, 10 Things to Watch Out for When Working with AI, “Society Begins at Home”, and Collective Madness Bingo Sheet

№ 124 | Deep Deck, Charismatic Language, “Are Student Attention Spans Really Shrinking?”, AI Divergence Engine, 10 Things to Watch Out for When Working with AI, “Society Begins at Home”, and Collective Madness Bingo Sheet

Deep Deck Let’s kick things off with a good ol’ analog card deck! Deep Deck is a deck of conversation starters that promises to “push strangers closer and pull friends deeper.” Deeper connections and all that. Long-time readers will know how bored I am by most of the

By Stephen P. Anderson
№ 123 | Deep Code Cards, Cultural Differences and Storytelling, “So You Want to Be an American?” (the Game), Work-Life Balance, the Smiley Model, Playful Visualizations—Using Trees!, and Deep Reading

№ 123 | Deep Code Cards, Cultural Differences and Storytelling, “So You Want to Be an American?” (the Game), Work-Life Balance, the Smiley Model, Playful Visualizations—Using Trees!, and Deep Reading

Howdy! Welcome to another roundup of ‘playful things to think with’ and things to think about. Let’s kick it off with… Deep Code Cards Ooh… Another project from Dark Matter Labs. The Deep Code Cards offer a “playful exploration of the invisible forces that shape our lives.” Nice. Maybe

By Stephen P. Anderson