Stephen P. Anderson

Plano, TX
Stephen P. Anderson
№ 37 | “Better Living Through Algorithms” (Short Story), Vital Differences, a Problem Framing Canvas, Two Principles for Decaying Platforms, and How Nintendo Solved Zelda’s Open World Problem

Finds

№ 37 | “Better Living Through Algorithms” (Short Story), Vital Differences, a Problem Framing Canvas, Two Principles for Decaying Platforms, and How Nintendo Solved Zelda’s Open World Problem

“Better Living Through Algorithms” Wow. This short story—“Better Living Through Algorithms” by Naomi Kritzer—would be a great piece to discuss as a group. I previously mentioned I had read the book All the Birds in the Sky; it also has a similar sub-plot, that of an app everyone

By Stephen P. Anderson
№ 35 | A Forecasting Game from 1966, Polarization, LLM Visual Tree, A Bike Analogy for Self-Care, and a Model to Assess Change Models

Finds

№ 35 | A Forecasting Game from 1966, Polarization, LLM Visual Tree, A Bike Analogy for Self-Care, and a Model to Assess Change Models

A forecasting game… from the 1960s? Here’s a fascinating look at the game of Future, “the first notable attempt to engage civilians in the mechanics and social interaction of future forecasting.” For whatever ill-informed and unexamined reasons, I was surprised (but shouldn’t have been) to discover a forecasting

By Stephen P. Anderson
№ 33 | A Card Game for Participatory Budgeting, A Little Wordy, 20 Blog Post Formats, A Skill Tree for 3D Printing & Modeling, 8 Alternatives to ’How Are You?‘, and How Asynchronous Work Can Fuel Creativity

Finds

№ 33 | A Card Game for Participatory Budgeting, A Little Wordy, 20 Blog Post Formats, A Skill Tree for 3D Printing & Modeling, 8 Alternatives to ’How Are You?‘, and How Asynchronous Work Can Fuel Creativity

Helsinki Old news (2019), but… A card game played by residents in Helsinki as part of a “participatory budgeting” exercise: “How a card game can help city residents suggest new ideas.” Sadly, the links to download the game no longer appear to be working. 😢 (But, the article describing the game

By Stephen P. Anderson